Fix graphical glitch when rendering narrow viewport slices
This commit is contained in:
@@ -1609,7 +1609,7 @@ static void ViewportAddLandscape()
|
||||
_vd.last_foundation_child[0] = nullptr;
|
||||
_vd.last_foundation_child[1] = nullptr;
|
||||
|
||||
bool no_ground_tiles = (column == left_column || column == right_column) || min_visible_height > 0;
|
||||
bool no_ground_tiles = min_visible_height > 0;
|
||||
_tile_type_procs[tile_type]->draw_tile_proc(&tile_info, { min_visible_height, no_ground_tiles });
|
||||
if (tile_info.tile != INVALID_TILE && min_visible_height <= 0) {
|
||||
DrawTileSelection(&tile_info);
|
||||
|
Reference in New Issue
Block a user