(svn r13229) -Codechange: replace some global variables that are only initialised once and always with the same value with enums.
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@@ -141,7 +141,7 @@ byte NetworkSpectatorCount()
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// This puts a text-message to the console, or in the future, the chat-box,
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// (to keep it all a bit more general)
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// If 'self_send' is true, this is the client who is sending the message
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void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send, const char *name, const char *str, ...)
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void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, ...)
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{
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char buf[1024];
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va_list va;
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@@ -155,16 +155,16 @@ void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send
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switch (action) {
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case NETWORK_ACTION_SERVER_MESSAGE:
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color = 1;
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color = CC_DEFAULT;
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snprintf(message, sizeof(message), "*** %s", buf);
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break;
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case NETWORK_ACTION_JOIN:
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color = 1;
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color = CC_DEFAULT;
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GetString(temp, STR_NETWORK_CLIENT_JOINED, lastof(temp));
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snprintf(message, sizeof(message), "*** %s %s", name, temp);
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break;
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case NETWORK_ACTION_LEAVE:
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color = 1;
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color = CC_DEFAULT;
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GetString(temp, STR_NETWORK_ERR_LEFT, lastof(temp));
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snprintf(message, sizeof(message), "*** %s %s (%s)", name, temp, buf);
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break;
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@@ -651,7 +651,7 @@ void NetworkCloseClient(NetworkTCPSocketHandler *cs)
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GetNetworkErrorMsg(str, errorno, lastof(str));
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NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, client_name, "%s", str);
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NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "%s", str);
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// Inform other clients of this... strange leaving ;)
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FOR_ALL_CLIENTS(new_cs) {
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