(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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@@ -229,6 +229,6 @@ static inline SpriteID GetPlayerFaceSprite(PlayerFace pf, PlayerFaceVariable pfv
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void DrawPlayerFace(PlayerFace face, int color, int x, int y);
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PlayerFace ConvertFromOldPlayerFace(uint32 face);
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bool IsValidPlayerFace(PlayerFace pf);
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bool IsValidPlayerIDFace(PlayerFace pf);
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#endif /* PLAYER_FACE_H */
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