(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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@@ -467,11 +467,11 @@ static inline void ResetSets()
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*
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* @param owner player whose signals we are updating
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* @return state of the first block from _globset
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* @pre IsValidPlayer(owner)
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* @pre IsValidPlayerID(owner)
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*/
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static SigSegState UpdateSignalsInBuffer(Owner owner)
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{
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assert(IsValidPlayer(owner));
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assert(IsValidPlayerID(owner));
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bool first = true; // first block?
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SigSegState state = SIGSEG_FREE; // value to return
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