(svn r2833) Remove saving of sprite cache data:

the benefits are questionable, it's error prone, undocumented and hasn't been widely used for ages, if ever
This commit is contained in:
tron
2005-08-07 17:52:41 +00:00
parent b3ee1aad26
commit 689dc10b13
3 changed files with 31 additions and 129 deletions

View File

@@ -7,7 +7,6 @@
#include "macros.h"
#include "screenshot.h"
#include "sound.h"
#include "spritecache.h"
#include "string.h"
#include "variables.h"
#include "network.h"
@@ -767,7 +766,6 @@ static const SettingDesc misc_settings[] = {
{"sounddriver", SDT_STRINGBUF | (lengthof(_ini_sounddriver)<<16) | SDT_NOSAVE,NULL, _ini_sounddriver, NULL},
{"language", SDT_STRINGBUF | lengthof(_dynlang.curr_file)<<16, NULL, _dynlang.curr_file, NULL},
{"resolution", SDT_UINT16 | SDT_INTLIST | lengthof(_cur_resolution) << 16, "640,480",_cur_resolution, NULL},
{"cache_sprites", SDT_BOOL, (void*)false, &_cache_sprites, NULL},
{"screenshot_format", SDT_STRINGBUF | (lengthof(_screenshot_format_name)<<16), NULL, _screenshot_format_name,NULL},
{"savegame_format", SDT_STRINGBUF | (lengthof(_savegame_format)<<16), NULL, _savegame_format, NULL},
{"rightclick_emulate",SDT_BOOL, (void*)false, &_rightclick_emulate, NULL},