(svn r2833) Remove saving of sprite cache data:
the benefits are questionable, it's error prone, undocumented and hasn't been widely used for ages, if ever
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@@ -7,7 +7,6 @@
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#include "macros.h"
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#include "screenshot.h"
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#include "sound.h"
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#include "spritecache.h"
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#include "string.h"
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#include "variables.h"
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#include "network.h"
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@@ -767,7 +766,6 @@ static const SettingDesc misc_settings[] = {
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{"sounddriver", SDT_STRINGBUF | (lengthof(_ini_sounddriver)<<16) | SDT_NOSAVE,NULL, _ini_sounddriver, NULL},
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{"language", SDT_STRINGBUF | lengthof(_dynlang.curr_file)<<16, NULL, _dynlang.curr_file, NULL},
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{"resolution", SDT_UINT16 | SDT_INTLIST | lengthof(_cur_resolution) << 16, "640,480",_cur_resolution, NULL},
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{"cache_sprites", SDT_BOOL, (void*)false, &_cache_sprites, NULL},
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{"screenshot_format", SDT_STRINGBUF | (lengthof(_screenshot_format_name)<<16), NULL, _screenshot_format_name,NULL},
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{"savegame_format", SDT_STRINGBUF | (lengthof(_savegame_format)<<16), NULL, _savegame_format, NULL},
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{"rightclick_emulate",SDT_BOOL, (void*)false, &_rightclick_emulate, NULL},
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