(svn r23521) -Codechange: use the actual enum values from the 'core' in the API when they refer to the in-game values in the cases where that is possible and sensible

This commit is contained in:
rubidium
2011-12-15 18:40:15 +00:00
parent f2eb56fec6
commit 68b25fcf3d
17 changed files with 180 additions and 154 deletions

View File

@@ -25,8 +25,8 @@ void SQAICompany_Register(Squirrel *engine)
SQAICompany.DefSQConst(engine, ScriptCompany::EARLIEST_QUARTER, "EARLIEST_QUARTER");
SQAICompany.DefSQConst(engine, ScriptCompany::COMPANY_FIRST, "COMPANY_FIRST");
SQAICompany.DefSQConst(engine, ScriptCompany::COMPANY_LAST, "COMPANY_LAST");
SQAICompany.DefSQConst(engine, ScriptCompany::COMPANY_SELF, "COMPANY_SELF");
SQAICompany.DefSQConst(engine, ScriptCompany::COMPANY_INVALID, "COMPANY_INVALID");
SQAICompany.DefSQConst(engine, ScriptCompany::COMPANY_SELF, "COMPANY_SELF");
SQAICompany.DefSQConst(engine, ScriptCompany::GENDER_MALE, "GENDER_MALE");
SQAICompany.DefSQConst(engine, ScriptCompany::GENDER_FEMALE, "GENDER_FEMALE");
SQAICompany.DefSQConst(engine, ScriptCompany::GENDER_INVALID, "GENDER_INVALID");

View File

@@ -21,12 +21,12 @@ void SQAIWaypoint_Register(Squirrel *engine)
SQAIWaypoint.PreRegister(engine, "AIBaseStation");
SQAIWaypoint.AddConstructor<void (ScriptWaypoint::*)(), 1>(engine, "x");
SQAIWaypoint.DefSQConst(engine, ScriptWaypoint::WAYPOINT_RAIL, "WAYPOINT_RAIL");
SQAIWaypoint.DefSQConst(engine, ScriptWaypoint::WAYPOINT_BUOY, "WAYPOINT_BUOY");
SQAIWaypoint.DefSQConst(engine, ScriptWaypoint::WAYPOINT_ANY, "WAYPOINT_ANY");
SQAIWaypoint.DefSQConst(engine, ScriptWaypoint::ERR_WAYPOINT_BASE, "ERR_WAYPOINT_BASE");
SQAIWaypoint.DefSQConst(engine, ScriptWaypoint::ERR_WAYPOINT_TOO_CLOSE_TO_ANOTHER_WAYPOINT, "ERR_WAYPOINT_TOO_CLOSE_TO_ANOTHER_WAYPOINT");
SQAIWaypoint.DefSQConst(engine, ScriptWaypoint::ERR_WAYPOINT_ADJOINS_MULTIPLE_WAYPOINTS, "ERR_WAYPOINT_ADJOINS_MULTIPLE_WAYPOINTS");
SQAIWaypoint.DefSQConst(engine, ScriptWaypoint::WAYPOINT_RAIL, "WAYPOINT_RAIL");
SQAIWaypoint.DefSQConst(engine, ScriptWaypoint::WAYPOINT_BUOY, "WAYPOINT_BUOY");
SQAIWaypoint.DefSQConst(engine, ScriptWaypoint::WAYPOINT_ANY, "WAYPOINT_ANY");
ScriptError::RegisterErrorMap(STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT, ScriptWaypoint::ERR_WAYPOINT_TOO_CLOSE_TO_ANOTHER_WAYPOINT);
ScriptError::RegisterErrorMap(STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING, ScriptWaypoint::ERR_WAYPOINT_ADJOINS_MULTIPLE_WAYPOINTS);