(svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions all over the place when using the more advanced station types.

-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
This commit is contained in:
rubidium
2009-07-22 08:59:57 +00:00
parent 2646a99d29
commit 68ead6b84f
40 changed files with 689 additions and 693 deletions

View File

@@ -606,9 +606,7 @@ bool AfterLoadGame()
switch (GetTileType(t)) {
case MP_STATION: {
Station *st = Station::GetByTile(t);
/* Set up station spread; buoys do not have one */
if (!IsBuoy(t)) st->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
if (st == NULL) break;
switch (GetStationType(t)) {
case STATION_TRUCK:
@@ -987,29 +985,11 @@ bool AfterLoadGame()
FOR_ALL_COMPANIES(c) c->settings.renew_keep_length = false;
}
/* In version 17, ground type is moved from m2 to m4 for depots and
* waypoints to make way for storing the index in m2. The custom graphics
* id which was stored in m4 is now saved as a grf/id reference in the
* waypoint struct. */
if (CheckSavegameVersion(17)) {
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if (wp->delete_ctr == 0) {
if (HasBit(_m[wp->xy].m3, 4)) {
AllocateSpecToStation(GetCustomStationSpec(STAT_CLASS_WAYP, _m[wp->xy].m4 + 1), wp, true);
}
/* Move ground type bits from m2 to m4. */
_m[wp->xy].m4 = GB(_m[wp->xy].m2, 0, 4);
/* Store waypoint index in the tile. */
_m[wp->xy].m2 = wp->index;
}
}
} else {
/* As of version 17, we recalculate the custom graphic ID of waypoints
* from the GRF ID / station index. */
AfterLoadWaypoints();
if (CheckSavegameVersion(123)) {
/* Waypoints became subclasses of stations ... */
MoveWaypointsToBaseStations();
/* ... and buoys were moved to waypoints. */
MoveBuoysToWaypoints();
}
/* From version 15, we moved a semaphore bit from bit 2 to bit 3 in m4, making
@@ -1275,9 +1255,9 @@ bool AfterLoadGame()
/* Buoys do now store the owner of the previous water tile, which can never
* be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */
if (CheckSavegameVersion(46)) {
Station *st;
FOR_ALL_STATIONS(st) {
if (st->IsBuoy() && IsTileOwner(st->xy, OWNER_NONE) && TileHeight(st->xy) == 0) SetTileOwner(st->xy, OWNER_WATER);
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if ((wp->facilities & FACIL_DOCK) != 0 && IsTileOwner(wp->xy, OWNER_NONE) && TileHeight(wp->xy) == 0) SetTileOwner(wp->xy, OWNER_WATER);
}
}
@@ -1487,15 +1467,6 @@ bool AfterLoadGame()
}
if (CheckSavegameVersion(84)) {
/* Update go to buoy orders because they are just waypoints */
Order *order;
FOR_ALL_ORDERS(order) {
if (order->IsType(OT_GOTO_STATION) && Station::Get(order->GetDestination())->IsBuoy()) {
order->SetLoadType(OLF_LOAD_IF_POSSIBLE);
order->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE);
}
}
/* Set all share owners to INVALID_COMPANY for
* 1) all inactive companies
* (when inactive companies were stored in the savegame - TTD, TTDP and some
@@ -1561,7 +1532,7 @@ bool AfterLoadGame()
if (IsBuoyTile(t)) {
/* reset buoy owner to OWNER_NONE in the station struct
* (even if it is owned by active company) */
Station::GetByTile(t)->owner = OWNER_NONE;
Waypoint::GetByTile(t)->owner = OWNER_NONE;
}
} else if (IsTileType(t, MP_ROAD)) {
/* works for all RoadTileType */
@@ -1805,16 +1776,6 @@ bool AfterLoadGame()
FOR_ALL_STATIONS(st) {
if (!Company::IsValidID(st->owner)) st->owner = OWNER_NONE;
}
/* Give owners to waypoints, based on rail tracks it is sitting on.
* If none is available, specify OWNER_NONE.
* This code was in CheckSavegameVersion(101) in the past, but in some cases,
* the owner of waypoints could be incorrect. */
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
Owner owner = IsTileType(wp->xy, MP_RAILWAY) ? GetTileOwner(wp->xy) : OWNER_NONE;
wp->owner = Company::IsValidID(owner) ? owner : OWNER_NONE;
}
}
/* Trains could now stop in a specific location. */
@@ -1913,14 +1874,6 @@ bool AfterLoadGame()
}
s->cargo_type = CT_INVALID;
}
Order *o;
FOR_ALL_ORDERS(o) {
/* Buoys are now go to waypoint orders */
if (!o->IsType(OT_GOTO_STATION) || !Station::Get(o->GetDestination())->IsBuoy()) continue;
o->MakeGoToWaypoint(o->GetDestination());
}
}
AfterLoadLabelMaps();
@@ -1950,8 +1903,7 @@ void ReloadNewGRFData()
AfterLoadVehicles(false);
StartupEngines();
SetCachedEngineCounts();
/* update station and waypoint graphics */
AfterLoadWaypoints();
/* update station graphics */
AfterLoadStations();
/* Check and update house and town values */
UpdateHousesAndTowns();

View File

@@ -41,7 +41,7 @@
#include "saveload_internal.h"
extern const uint16 SAVEGAME_VERSION = 122;
extern const uint16 SAVEGAME_VERSION = 123;
SavegameType _savegame_type; ///< type of savegame we are loading
@@ -873,6 +873,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
break;
case SL_WRITEBYTE: return 1; // a byte is logically of size 1
case SL_VEH_INCLUDE: return SlCalcObjLength(object, GetVehicleDescription(VEH_END));
case SL_ST_INCLUDE: return SlCalcObjLength(object, GetBaseStationDescription());
default: NOT_REACHED();
}
return 0;
@@ -934,6 +935,10 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
SlObject(ptr, GetVehicleDescription(VEH_END));
break;
case SL_ST_INCLUDE:
SlObject(ptr, GetBaseStationDescription());
break;
default: NOT_REACHED();
}
return true;

View File

@@ -182,6 +182,7 @@ enum SaveLoadTypes {
/* non-normal save-load types */
SL_WRITEBYTE = 8,
SL_VEH_INCLUDE = 9,
SL_ST_INCLUDE = 10,
SL_END = 15
};
@@ -235,6 +236,7 @@ typedef SaveLoad SaveLoadGlobVarList;
#define SLE_WRITEBYTEX(offset, something) SLE_GENERALX(SL_WRITEBYTE, offset, 0, 0, something, 0)
#define SLE_VEH_INCLUDEX() SLE_GENERALX(SL_VEH_INCLUDE, 0, 0, 0, 0, SL_MAX_VERSION)
#define SLE_ST_INCLUDEX() SLE_GENERALX(SL_ST_INCLUDE, 0, 0, 0, 0, SL_MAX_VERSION)
/* End marker */
#define SLE_END() {false, SL_END, 0, 0, 0, 0, NULL}

View File

@@ -16,7 +16,10 @@ StringID RemapOldStringID(StringID s);
char *CopyFromOldName(StringID id);
void ResetOldNames();
void AfterLoadWaypoints();
void MoveBuoysToWaypoints();
void MoveWaypointsToBaseStations();
const SaveLoad *GetBaseStationDescription();
void AfterLoadVehicles(bool part_of_load);
void AfterLoadStations();
void AfterLoadLabelMaps();

View File

@@ -4,27 +4,98 @@
#include "../stdafx.h"
#include "../station_base.h"
#include "../waypoint.h"
#include "../roadstop_base.h"
#include "../order_base.h"
#include "../vehicle_base.h"
#include "../core/bitmath_func.hpp"
#include "../core/alloc_func.hpp"
#include "../variables.h"
#include "../newgrf_station.h"
#include "saveload.h"
#include "table/strings.h"
/**
* Update the buoy orders to be waypoint orders.
* @param o the order 'list' to check.
*/
static void UpdateWaypointOrder(Order *o)
{
if (!o->IsType(OT_GOTO_STATION)) return;
const Station *st = Station::Get(o->GetDestination());
if ((st->had_vehicle_of_type & HVOT_WAYPOINT) == 0) return;
o->MakeGoToWaypoint(o->GetDestination());
}
/**
* Perform all steps to upgrade from the old station buoys to the new version
* that uses waypoints. This includes some old saveload mechanics.
*/
void MoveBuoysToWaypoints()
{
/* Buoy orders become waypoint orders */
OrderList *ol;
FOR_ALL_ORDER_LISTS(ol) {
if (ol->GetFirstSharedVehicle()->type != VEH_SHIP) continue;
for (Order *o = ol->GetFirstOrder(); o != NULL; o = o->next) UpdateWaypointOrder(o);
}
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type != VEH_SHIP) continue;
UpdateWaypointOrder(&v->current_order);
}
/* Now make the stations waypoints */
Station *st;
FOR_ALL_STATIONS(st) {
if ((st->had_vehicle_of_type & HVOT_WAYPOINT) == 0) continue;
StationID index = st->index;
TileIndex xy = st->xy;
Town *town = st->town;
StringID string_id = st->string_id;
char *name = st->name;
Date build_date = st->build_date;
/* Delete the station, so we can make it a real waypoint. */
delete st;
Waypoint *wp = new (index) Waypoint(xy);
wp->town = town;
wp->string_id = STR_SV_STNAME_BUOY;
wp->name = name;
wp->delete_ctr = 0; // Just reset delete counter for once.
wp->build_date = build_date;
wp->owner = OWNER_NONE;
if (IsInsideBS(string_id, STR_SV_STNAME_BUOY, 9)) wp->town_cn = string_id - STR_SV_STNAME_BUOY;
if (IsBuoyTile(xy) && GetStationIndex(xy) == index) {
wp->facilities |= FACIL_DOCK;
}
}
}
void AfterLoadStations()
{
/* Update the speclists of all stations to point to the currently loaded custom stations. */
Station *st;
FOR_ALL_STATIONS(st) {
BaseStation *st;
FOR_ALL_BASE_STATIONS(st) {
for (uint i = 0; i < st->num_specs; i++) {
if (st->speclist[i].grfid == 0) continue;
st->speclist[i].spec = GetCustomStationSpecByGrf(st->speclist[i].grfid, st->speclist[i].localidx, NULL);
}
for (CargoID c = 0; c < NUM_CARGO; c++) st->goods[c].cargo.InvalidateCache();
if (Station::IsExpected(st)) {
for (CargoID c = 0; c < NUM_CARGO; c++) Station::From(st)->goods[c].cargo.InvalidateCache();
}
StationUpdateAnimTriggers(st);
}
@@ -48,7 +119,7 @@ static const SaveLoad _roadstop_desc[] = {
SLE_END()
};
static const SaveLoad _station_desc[] = {
static const SaveLoad _old_station_desc[] = {
SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Station, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDNULL(4, 0, 5), ///< bus/lorry tile
@@ -145,66 +216,54 @@ const SaveLoad *GetGoodsDesc()
}
static void SaveLoad_STNS(Station *st)
{
SlObject(st, _station_desc);
_waiting_acceptance = 0;
uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO;
for (CargoID i = 0; i < num_cargo; i++) {
GoodsEntry *ge = &st->goods[i];
SlObject(ge, GetGoodsDesc());
if (CheckSavegameVersion(68)) {
SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
if (GB(_waiting_acceptance, 0, 12) != 0) {
/* Don't construct the packet with station here, because that'll fail with old savegames */
CargoPacket *cp = new CargoPacket();
/* In old versions, enroute_from used 0xFF as INVALID_STATION */
cp->source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
cp->count = GB(_waiting_acceptance, 0, 12);
cp->days_in_transit = _cargo_days;
cp->feeder_share = _cargo_feeder_share;
cp->source_xy = _cargo_source_xy;
cp->days_in_transit = _cargo_days;
cp->feeder_share = _cargo_feeder_share;
SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, 1);
ge->cargo.Append(cp);
}
}
}
if (st->num_specs != 0) {
/* Allocate speclist memory when loading a game */
if (st->speclist == NULL) st->speclist = CallocT<StationSpecList>(st->num_specs);
for (uint i = 0; i < st->num_specs; i++) {
SlObject(&st->speclist[i], _station_speclist_desc);
}
}
}
static void Save_STNS()
{
Station *st;
/* Write the stations */
FOR_ALL_STATIONS(st) {
SlSetArrayIndex(st->index);
SlAutolength((AutolengthProc*)SaveLoad_STNS, st);
}
}
static void Load_STNS()
{
int index;
while ((index = SlIterateArray()) != -1) {
Station *st = new (index) Station();
SaveLoad_STNS(st);
SlObject(st, _old_station_desc);
_waiting_acceptance = 0;
uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO;
for (CargoID i = 0; i < num_cargo; i++) {
GoodsEntry *ge = &st->goods[i];
SlObject(ge, GetGoodsDesc());
if (CheckSavegameVersion(68)) {
SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
if (GB(_waiting_acceptance, 0, 12) != 0) {
/* Don't construct the packet with station here, because that'll fail with old savegames */
CargoPacket *cp = new CargoPacket();
/* In old versions, enroute_from used 0xFF as INVALID_STATION */
cp->source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
cp->count = GB(_waiting_acceptance, 0, 12);
cp->days_in_transit = _cargo_days;
cp->feeder_share = _cargo_feeder_share;
cp->source_xy = _cargo_source_xy;
cp->days_in_transit = _cargo_days;
cp->feeder_share = _cargo_feeder_share;
SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, 1);
ge->cargo.Append(cp);
}
}
}
if (st->num_specs != 0) {
/* Allocate speclist memory when loading a game */
st->speclist = CallocT<StationSpecList>(st->num_specs);
for (uint i = 0; i < st->num_specs; i++) {
SlObject(&st->speclist[i], _station_speclist_desc);
}
}
}
}
void Ptrs_STNS()
{
/* Don't run when savegame version is higher than or equal to 123. */
if (!CheckSavegameVersion(123)) return;
Station *st;
FOR_ALL_STATIONS(st) {
if (!CheckSavegameVersion(68)) {
@@ -213,11 +272,147 @@ void Ptrs_STNS()
SlObject(ge, GetGoodsDesc());
}
}
SlObject(st, _station_desc);
SlObject(st, _old_station_desc);
}
}
static const SaveLoad _base_station_desc[] = {
SLE_VAR(BaseStation, xy, SLE_UINT32),
SLE_REF(BaseStation, town, REF_TOWN),
SLE_VAR(BaseStation, string_id, SLE_STRINGID),
SLE_STR(BaseStation, name, SLE_STR, 0),
SLE_VAR(BaseStation, delete_ctr, SLE_UINT8),
SLE_VAR(BaseStation, owner, SLE_UINT8),
SLE_VAR(BaseStation, facilities, SLE_UINT8),
SLE_VAR(BaseStation, build_date, SLE_INT32),
/* Used by newstations for graphic variations */
SLE_VAR(BaseStation, random_bits, SLE_UINT16),
SLE_VAR(BaseStation, waiting_triggers, SLE_UINT8),
SLE_VAR(BaseStation, num_specs, SLE_UINT8),
SLE_END()
};
static const SaveLoad _station_desc[] = {
SLE_WRITEBYTE(Station, facilities, FACIL_NONE),
SLE_ST_INCLUDEX(),
SLE_VAR(Station, train_tile, SLE_UINT32),
SLE_VAR(Station, trainst_w, SLE_UINT8),
SLE_VAR(Station, trainst_h, SLE_UINT8),
SLE_REF(Station, bus_stops, REF_ROADSTOPS),
SLE_REF(Station, truck_stops, REF_ROADSTOPS),
SLE_VAR(Station, dock_tile, SLE_UINT32),
SLE_VAR(Station, airport_tile, SLE_UINT32),
SLE_VAR(Station, airport_type, SLE_UINT8),
SLE_VAR(Station, airport_flags, SLE_UINT64),
SLE_VAR(Station, indtype, SLE_UINT8),
SLE_VAR(Station, time_since_load, SLE_UINT8),
SLE_VAR(Station, time_since_unload, SLE_UINT8),
SLE_VAR(Station, last_vehicle_type, SLE_UINT8),
SLE_VAR(Station, had_vehicle_of_type, SLE_UINT8),
SLE_LST(Station, loading_vehicles, REF_VEHICLE),
SLE_END()
};
static const SaveLoad _waypoint_desc[] = {
SLE_WRITEBYTE(Waypoint, facilities, FACIL_WAYPOINT),
SLE_ST_INCLUDEX(),
SLE_VAR(Waypoint, town_cn, SLE_UINT16),
SLE_END()
};
/**
* Get the base station description to be used for SL_ST_INCLUDE
* @return the base station description.
*/
const SaveLoad *GetBaseStationDescription()
{
return _base_station_desc;
}
static void RealSave_STNN(BaseStation *bst)
{
bool waypoint = (bst->facilities & FACIL_WAYPOINT) != 0;
SlObject(bst, waypoint ? _waypoint_desc : _station_desc);
if (!waypoint) {
Station *st = Station::From(bst);
for (CargoID i = 0; i < NUM_CARGO; i++) {
SlObject(&st->goods[i], GetGoodsDesc());
}
}
for (uint i = 0; i < bst->num_specs; i++) {
SlObject(&bst->speclist[i], _station_speclist_desc);
}
}
static void Save_STNN()
{
BaseStation *st;
/* Write the stations */
FOR_ALL_BASE_STATIONS(st) {
SlSetArrayIndex(st->index);
SlAutolength((AutolengthProc*)RealSave_STNN, st);
}
}
static void Load_STNN()
{
int index;
while ((index = SlIterateArray()) != -1) {
bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0;
BaseStation *bst = waypoint ? (BaseStation *)new (index) Waypoint() : new (index) Station();
SlObject(bst, waypoint ? _waypoint_desc : _station_desc);
if (!waypoint) {
Station *st = Station::From(bst);
for (CargoID i = 0; i < NUM_CARGO; i++) {
SlObject(&st->goods[i], GetGoodsDesc());
}
}
if (bst->num_specs != 0) {
/* Allocate speclist memory when loading a game */
bst->speclist = CallocT<StationSpecList>(bst->num_specs);
for (uint i = 0; i < bst->num_specs; i++) {
SlObject(&bst->speclist[i], _station_speclist_desc);
}
}
}
}
static void Ptrs_STNN()
{
/* Don't run when savegame version lower than 123. */
if (CheckSavegameVersion(123)) return;
Station *st;
FOR_ALL_STATIONS(st) {
for (CargoID i = 0; i < NUM_CARGO; i++) {
GoodsEntry *ge = &st->goods[i];
SlObject(ge, GetGoodsDesc());
}
SlObject(st, _station_desc);
}
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
SlObject(wp, _waypoint_desc);
}
}
static void Save_ROADSTOP()
{
RoadStop *rs;
@@ -248,6 +443,7 @@ static void Ptrs_ROADSTOP()
}
extern const ChunkHandler _station_chunk_handlers[] = {
{ 'STNS', Save_STNS, Load_STNS, Ptrs_STNS, CH_ARRAY },
{ 'STNS', NULL, Load_STNS, Ptrs_STNS, CH_ARRAY },
{ 'STNN', Save_STNN, Load_STNN, Ptrs_STNN, CH_ARRAY },
{ 'ROAD', Save_ROADSTOP, Load_ROADSTOP, Ptrs_ROADSTOP, CH_ARRAY | CH_LAST},
};

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@@ -5,120 +5,187 @@
#include "../stdafx.h"
#include "../waypoint.h"
#include "../newgrf_station.h"
#include "../vehicle_base.h"
#include "../town.h"
#include "../station_map.h"
#include "table/strings.h"
#include "saveload.h"
#include "saveload_internal.h"
/** Helper structure to convert from the old waypoint system. */
struct OldWaypoint {
size_t index;
TileIndex xy;
TownID town_index;
Town *town;
uint16 town_cn;
StringID string_id;
char *name;
uint8 delete_ctr;
Date build_date;
uint8 localidx;
uint32 grfid;
const StationSpec *spec;
OwnerByte owner;
size_t new_index;
};
/** Temporary array with old waypoints. */
static SmallVector<OldWaypoint, 16> _old_waypoints;
/**
* Update waypoint graphics id against saved GRFID/localidx.
* This is to ensure the chosen graphics are correct if GRF files are changed.
* Update the waypoint orders to get the new waypoint ID.
* @param o the order 'list' to check.
*/
void AfterLoadWaypoints()
static void UpdateWaypointOrder(Order *o)
{
Waypoint *wp;
if (!o->IsType(OT_GOTO_WAYPOINT)) return;
FOR_ALL_WAYPOINTS(wp) {
if (wp->num_specs == 0) continue;
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
if (wp->index != o->GetDestination()) continue;
for (uint i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) {
const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i);
if (statspec != NULL && statspec->grffile->grfid == wp->speclist[1].grfid && statspec->localidx == wp->speclist[1].localidx) {
wp->speclist[1].spec = statspec;
break;
}
}
o->SetDestination(wp->new_index);
return;
}
}
static uint16 _waypoint_town_index;
static StringID _waypoint_string_id;
static StationSpecList _waypoint_spec;
/**
* Perform all steps to upgrade from the old waypoints to the new version
* that uses station. This includes some old saveload mechanics.
*/
void MoveWaypointsToBaseStations()
{
/* In version 17, ground type is moved from m2 to m4 for depots and
* waypoints to make way for storing the index in m2. The custom graphics
* id which was stored in m4 is now saved as a grf/id reference in the
* waypoint struct. */
if (CheckSavegameVersion(17)) {
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
if (wp->delete_ctr == 0 && HasBit(_m[wp->xy].m3, 4)) {
wp->spec = GetCustomStationSpec(STAT_CLASS_WAYP, _m[wp->xy].m4 + 1);
}
}
} else {
/* As of version 17, we recalculate the custom graphic ID of waypoints
* from the GRF ID / station index. */
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
for (uint i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) {
const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i);
if (statspec != NULL && statspec->grffile->grfid == wp->grfid && statspec->localidx == wp->localidx) {
wp->spec = statspec;
break;
}
}
}
}
static const SaveLoad _waypoint_desc[] = {
SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLEG_CONDVAR(_waypoint_town_index, SLE_UINT16, 12, 121),
SLE_CONDREF(Waypoint, town, REF_TOWN, 122, SL_MAX_VERSION),
SLE_CONDVAR(Waypoint, town_cn, SLE_FILE_U8 | SLE_VAR_U16, 12, 88),
SLE_CONDVAR(Waypoint, town_cn, SLE_UINT16, 89, SL_MAX_VERSION),
SLEG_CONDVAR(_waypoint_string_id, SLE_STRINGID, 0, 83),
SLE_CONDSTR(Waypoint, name, SLE_STR, 0, 84, SL_MAX_VERSION),
SLE_VAR(Waypoint, delete_ctr, SLE_UINT8),
/* All saveload conversions have been done. Create the new waypoints! */
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
Waypoint *new_wp = new Waypoint(wp->xy);
new_wp->town = wp->town;
new_wp->town_cn = wp->town_cn;
new_wp->name = wp->name;
new_wp->delete_ctr = 0; // Just reset delete counter for once.
new_wp->build_date = wp->build_date;
new_wp->owner = wp->owner;
SLE_CONDVAR(Waypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30),
SLE_CONDVAR(Waypoint, build_date, SLE_INT32, 31, SL_MAX_VERSION),
SLEG_CONDVAR(_waypoint_spec.localidx, SLE_UINT8, 3, SL_MAX_VERSION),
SLEG_CONDVAR(_waypoint_spec.grfid, SLE_UINT32, 17, SL_MAX_VERSION),
SLE_CONDVAR(Waypoint, owner, SLE_UINT8, 101, SL_MAX_VERSION),
new_wp->string_id = STR_SV_STNAME_WAYPOINT;
TileIndex t = wp->xy;
if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp->index) {
/* The tile might've been reserved! */
bool reserved = !CheckSavegameVersion(100) && HasBit(_m[t].m5, 4);
/* The tile really has our waypoint, so reassign the map array */
MakeRailWaypoint(t, GetTileOwner(t), new_wp->index, (Axis)GB(_m[t].m5, 0, 1), 0, GetRailType(t));
new_wp->facilities |= FACIL_TRAIN;
new_wp->owner = GetTileOwner(t);
SetRailwayStationReservation(t, reserved);
if (wp->spec != NULL) {
SetCustomStationSpecIndex(t, AllocateSpecToStation(wp->spec, new_wp, true));
}
}
wp->new_index = new_wp->index;
}
/* Update the orders of vehicles */
OrderList *ol;
FOR_ALL_ORDER_LISTS(ol) {
if (ol->GetFirstSharedVehicle()->type != VEH_TRAIN) continue;
for (Order *o = ol->GetFirstOrder(); o != NULL; o = o->next) UpdateWaypointOrder(o);
}
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type != VEH_TRAIN) continue;
UpdateWaypointOrder(&v->current_order);
}
_old_waypoints.Reset();
}
static const SaveLoad _old_waypoint_desc[] = {
SLE_CONDVAR(OldWaypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(OldWaypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(OldWaypoint, town_index, SLE_UINT16, 12, 121),
SLE_CONDREF(OldWaypoint, town, REF_TOWN, 122, SL_MAX_VERSION),
SLE_CONDVAR(OldWaypoint, town_cn, SLE_FILE_U8 | SLE_VAR_U16, 12, 88),
SLE_CONDVAR(OldWaypoint, town_cn, SLE_UINT16, 89, SL_MAX_VERSION),
SLE_CONDVAR(OldWaypoint, string_id, SLE_STRINGID, 0, 83),
SLE_CONDSTR(OldWaypoint, name, SLE_STR, 0, 84, SL_MAX_VERSION),
SLE_VAR(OldWaypoint, delete_ctr, SLE_UINT8),
SLE_CONDVAR(OldWaypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30),
SLE_CONDVAR(OldWaypoint, build_date, SLE_INT32, 31, SL_MAX_VERSION),
SLE_CONDVAR(OldWaypoint, localidx, SLE_UINT8, 3, SL_MAX_VERSION),
SLE_CONDVAR(OldWaypoint, grfid, SLE_UINT32, 17, SL_MAX_VERSION),
SLE_CONDVAR(OldWaypoint, owner, SLE_UINT8, 101, SL_MAX_VERSION),
SLE_END()
};
static void Save_WAYP()
{
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if (wp->num_specs == 0) {
_waypoint_spec.grfid = 0;
} else {
_waypoint_spec = wp->speclist[1];
}
SlSetArrayIndex(wp->index);
SlObject(wp, _waypoint_desc);
}
}
static void Load_WAYP()
{
/* Precaution for when loading failed and it didn't get cleared */
_old_waypoints.Clear();
int index;
while ((index = SlIterateArray()) != -1) {
_waypoint_string_id = 0;
_waypoint_town_index = 0;
_waypoint_spec.grfid = 0;
OldWaypoint *wp = _old_waypoints.Append();
memset(wp, 0, sizeof(*wp));
Waypoint *wp = new (index) Waypoint();
SlObject(wp, _waypoint_desc);
wp->facilities |= FACIL_TRAIN;
if (_waypoint_spec.grfid != 0) {
wp->num_specs = 2;
wp->speclist = CallocT<StationSpecList>(2);
wp->speclist[1] = _waypoint_spec;
}
if (CheckSavegameVersion(84)) wp->name = (char *)(size_t)_waypoint_string_id;
if (CheckSavegameVersion(122)) wp->town = (Town *)(size_t)_waypoint_town_index;
wp->index = index;
SlObject(wp, _old_waypoint_desc);
}
}
static void Ptrs_WAYP()
{
Waypoint *wp;
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
SlObject(wp, _old_waypoint_desc);
FOR_ALL_WAYPOINTS(wp) {
SlObject(wp, _waypoint_desc);
StringID sid = (StringID)(size_t)wp->name;
if (CheckSavegameVersion(12)) {
wp->town_cn = (sid & 0xC000) == 0xC000 ? (sid >> 8) & 0x3F : 0;
wp->town_cn = (wp->string_id & 0xC000) == 0xC000 ? (wp->string_id >> 8) & 0x3F : 0;
wp->town = ClosestTownFromTile(wp->xy, UINT_MAX);
} else if (CheckSavegameVersion(122)) {
/* Only for versions 12 .. 122 */
wp->town = Town::Get((size_t)wp->town);
wp->town = Town::Get(wp->town_index);
}
if (CheckSavegameVersion(84)) {
wp->name = CopyFromOldName(sid);
wp->name = CopyFromOldName(wp->string_id);
}
}
}
extern const ChunkHandler _waypoint_chunk_handlers[] = {
{ 'CHKP', Save_WAYP, Load_WAYP, Ptrs_WAYP, CH_ARRAY | CH_LAST},
{ 'CHKP', NULL, Load_WAYP, Ptrs_WAYP, CH_ARRAY | CH_LAST},
};