(svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
This commit is contained in:
@@ -4,27 +4,98 @@
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#include "../stdafx.h"
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#include "../station_base.h"
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#include "../waypoint.h"
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#include "../roadstop_base.h"
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#include "../order_base.h"
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#include "../vehicle_base.h"
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#include "../core/bitmath_func.hpp"
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#include "../core/alloc_func.hpp"
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#include "../variables.h"
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#include "../newgrf_station.h"
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#include "saveload.h"
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#include "table/strings.h"
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/**
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* Update the buoy orders to be waypoint orders.
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* @param o the order 'list' to check.
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*/
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static void UpdateWaypointOrder(Order *o)
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{
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if (!o->IsType(OT_GOTO_STATION)) return;
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const Station *st = Station::Get(o->GetDestination());
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if ((st->had_vehicle_of_type & HVOT_WAYPOINT) == 0) return;
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o->MakeGoToWaypoint(o->GetDestination());
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}
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/**
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* Perform all steps to upgrade from the old station buoys to the new version
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* that uses waypoints. This includes some old saveload mechanics.
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*/
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void MoveBuoysToWaypoints()
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{
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/* Buoy orders become waypoint orders */
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OrderList *ol;
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FOR_ALL_ORDER_LISTS(ol) {
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if (ol->GetFirstSharedVehicle()->type != VEH_SHIP) continue;
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for (Order *o = ol->GetFirstOrder(); o != NULL; o = o->next) UpdateWaypointOrder(o);
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}
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type != VEH_SHIP) continue;
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UpdateWaypointOrder(&v->current_order);
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}
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/* Now make the stations waypoints */
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Station *st;
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FOR_ALL_STATIONS(st) {
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if ((st->had_vehicle_of_type & HVOT_WAYPOINT) == 0) continue;
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StationID index = st->index;
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TileIndex xy = st->xy;
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Town *town = st->town;
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StringID string_id = st->string_id;
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char *name = st->name;
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Date build_date = st->build_date;
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/* Delete the station, so we can make it a real waypoint. */
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delete st;
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Waypoint *wp = new (index) Waypoint(xy);
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wp->town = town;
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wp->string_id = STR_SV_STNAME_BUOY;
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wp->name = name;
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wp->delete_ctr = 0; // Just reset delete counter for once.
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wp->build_date = build_date;
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wp->owner = OWNER_NONE;
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if (IsInsideBS(string_id, STR_SV_STNAME_BUOY, 9)) wp->town_cn = string_id - STR_SV_STNAME_BUOY;
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if (IsBuoyTile(xy) && GetStationIndex(xy) == index) {
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wp->facilities |= FACIL_DOCK;
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}
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}
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}
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void AfterLoadStations()
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{
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/* Update the speclists of all stations to point to the currently loaded custom stations. */
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Station *st;
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FOR_ALL_STATIONS(st) {
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BaseStation *st;
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FOR_ALL_BASE_STATIONS(st) {
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for (uint i = 0; i < st->num_specs; i++) {
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if (st->speclist[i].grfid == 0) continue;
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st->speclist[i].spec = GetCustomStationSpecByGrf(st->speclist[i].grfid, st->speclist[i].localidx, NULL);
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}
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for (CargoID c = 0; c < NUM_CARGO; c++) st->goods[c].cargo.InvalidateCache();
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if (Station::IsExpected(st)) {
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for (CargoID c = 0; c < NUM_CARGO; c++) Station::From(st)->goods[c].cargo.InvalidateCache();
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}
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StationUpdateAnimTriggers(st);
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}
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@@ -48,7 +119,7 @@ static const SaveLoad _roadstop_desc[] = {
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SLE_END()
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};
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static const SaveLoad _station_desc[] = {
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static const SaveLoad _old_station_desc[] = {
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SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Station, xy, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDNULL(4, 0, 5), ///< bus/lorry tile
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@@ -145,66 +216,54 @@ const SaveLoad *GetGoodsDesc()
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}
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static void SaveLoad_STNS(Station *st)
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{
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SlObject(st, _station_desc);
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_waiting_acceptance = 0;
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uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO;
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for (CargoID i = 0; i < num_cargo; i++) {
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GoodsEntry *ge = &st->goods[i];
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SlObject(ge, GetGoodsDesc());
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if (CheckSavegameVersion(68)) {
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SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
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if (GB(_waiting_acceptance, 0, 12) != 0) {
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/* Don't construct the packet with station here, because that'll fail with old savegames */
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CargoPacket *cp = new CargoPacket();
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/* In old versions, enroute_from used 0xFF as INVALID_STATION */
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cp->source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
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cp->count = GB(_waiting_acceptance, 0, 12);
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cp->days_in_transit = _cargo_days;
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cp->feeder_share = _cargo_feeder_share;
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cp->source_xy = _cargo_source_xy;
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cp->days_in_transit = _cargo_days;
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cp->feeder_share = _cargo_feeder_share;
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SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, 1);
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ge->cargo.Append(cp);
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}
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}
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}
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if (st->num_specs != 0) {
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/* Allocate speclist memory when loading a game */
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if (st->speclist == NULL) st->speclist = CallocT<StationSpecList>(st->num_specs);
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for (uint i = 0; i < st->num_specs; i++) {
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SlObject(&st->speclist[i], _station_speclist_desc);
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}
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}
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}
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static void Save_STNS()
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{
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Station *st;
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/* Write the stations */
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FOR_ALL_STATIONS(st) {
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SlSetArrayIndex(st->index);
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SlAutolength((AutolengthProc*)SaveLoad_STNS, st);
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}
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}
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static void Load_STNS()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Station *st = new (index) Station();
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SaveLoad_STNS(st);
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SlObject(st, _old_station_desc);
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_waiting_acceptance = 0;
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uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO;
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for (CargoID i = 0; i < num_cargo; i++) {
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GoodsEntry *ge = &st->goods[i];
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SlObject(ge, GetGoodsDesc());
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if (CheckSavegameVersion(68)) {
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SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
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if (GB(_waiting_acceptance, 0, 12) != 0) {
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/* Don't construct the packet with station here, because that'll fail with old savegames */
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CargoPacket *cp = new CargoPacket();
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/* In old versions, enroute_from used 0xFF as INVALID_STATION */
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cp->source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
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cp->count = GB(_waiting_acceptance, 0, 12);
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cp->days_in_transit = _cargo_days;
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cp->feeder_share = _cargo_feeder_share;
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cp->source_xy = _cargo_source_xy;
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cp->days_in_transit = _cargo_days;
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cp->feeder_share = _cargo_feeder_share;
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SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, 1);
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ge->cargo.Append(cp);
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}
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}
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}
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if (st->num_specs != 0) {
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/* Allocate speclist memory when loading a game */
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st->speclist = CallocT<StationSpecList>(st->num_specs);
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for (uint i = 0; i < st->num_specs; i++) {
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SlObject(&st->speclist[i], _station_speclist_desc);
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}
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}
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}
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}
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void Ptrs_STNS()
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{
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/* Don't run when savegame version is higher than or equal to 123. */
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if (!CheckSavegameVersion(123)) return;
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Station *st;
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FOR_ALL_STATIONS(st) {
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if (!CheckSavegameVersion(68)) {
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@@ -213,11 +272,147 @@ void Ptrs_STNS()
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SlObject(ge, GetGoodsDesc());
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}
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}
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SlObject(st, _station_desc);
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SlObject(st, _old_station_desc);
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}
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}
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static const SaveLoad _base_station_desc[] = {
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SLE_VAR(BaseStation, xy, SLE_UINT32),
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SLE_REF(BaseStation, town, REF_TOWN),
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SLE_VAR(BaseStation, string_id, SLE_STRINGID),
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SLE_STR(BaseStation, name, SLE_STR, 0),
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SLE_VAR(BaseStation, delete_ctr, SLE_UINT8),
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SLE_VAR(BaseStation, owner, SLE_UINT8),
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SLE_VAR(BaseStation, facilities, SLE_UINT8),
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SLE_VAR(BaseStation, build_date, SLE_INT32),
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/* Used by newstations for graphic variations */
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SLE_VAR(BaseStation, random_bits, SLE_UINT16),
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SLE_VAR(BaseStation, waiting_triggers, SLE_UINT8),
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SLE_VAR(BaseStation, num_specs, SLE_UINT8),
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SLE_END()
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};
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static const SaveLoad _station_desc[] = {
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SLE_WRITEBYTE(Station, facilities, FACIL_NONE),
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SLE_ST_INCLUDEX(),
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SLE_VAR(Station, train_tile, SLE_UINT32),
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SLE_VAR(Station, trainst_w, SLE_UINT8),
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SLE_VAR(Station, trainst_h, SLE_UINT8),
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SLE_REF(Station, bus_stops, REF_ROADSTOPS),
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SLE_REF(Station, truck_stops, REF_ROADSTOPS),
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SLE_VAR(Station, dock_tile, SLE_UINT32),
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SLE_VAR(Station, airport_tile, SLE_UINT32),
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SLE_VAR(Station, airport_type, SLE_UINT8),
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SLE_VAR(Station, airport_flags, SLE_UINT64),
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SLE_VAR(Station, indtype, SLE_UINT8),
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SLE_VAR(Station, time_since_load, SLE_UINT8),
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SLE_VAR(Station, time_since_unload, SLE_UINT8),
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SLE_VAR(Station, last_vehicle_type, SLE_UINT8),
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SLE_VAR(Station, had_vehicle_of_type, SLE_UINT8),
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SLE_LST(Station, loading_vehicles, REF_VEHICLE),
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SLE_END()
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};
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static const SaveLoad _waypoint_desc[] = {
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SLE_WRITEBYTE(Waypoint, facilities, FACIL_WAYPOINT),
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SLE_ST_INCLUDEX(),
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SLE_VAR(Waypoint, town_cn, SLE_UINT16),
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SLE_END()
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};
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/**
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* Get the base station description to be used for SL_ST_INCLUDE
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* @return the base station description.
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*/
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const SaveLoad *GetBaseStationDescription()
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{
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return _base_station_desc;
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}
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static void RealSave_STNN(BaseStation *bst)
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{
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bool waypoint = (bst->facilities & FACIL_WAYPOINT) != 0;
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SlObject(bst, waypoint ? _waypoint_desc : _station_desc);
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if (!waypoint) {
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Station *st = Station::From(bst);
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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SlObject(&st->goods[i], GetGoodsDesc());
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}
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}
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for (uint i = 0; i < bst->num_specs; i++) {
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SlObject(&bst->speclist[i], _station_speclist_desc);
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}
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}
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static void Save_STNN()
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{
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BaseStation *st;
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/* Write the stations */
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FOR_ALL_BASE_STATIONS(st) {
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SlSetArrayIndex(st->index);
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SlAutolength((AutolengthProc*)RealSave_STNN, st);
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}
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}
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static void Load_STNN()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0;
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BaseStation *bst = waypoint ? (BaseStation *)new (index) Waypoint() : new (index) Station();
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SlObject(bst, waypoint ? _waypoint_desc : _station_desc);
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if (!waypoint) {
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Station *st = Station::From(bst);
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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SlObject(&st->goods[i], GetGoodsDesc());
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}
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}
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if (bst->num_specs != 0) {
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/* Allocate speclist memory when loading a game */
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bst->speclist = CallocT<StationSpecList>(bst->num_specs);
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for (uint i = 0; i < bst->num_specs; i++) {
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SlObject(&bst->speclist[i], _station_speclist_desc);
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}
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}
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}
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}
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static void Ptrs_STNN()
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{
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/* Don't run when savegame version lower than 123. */
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if (CheckSavegameVersion(123)) return;
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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GoodsEntry *ge = &st->goods[i];
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SlObject(ge, GetGoodsDesc());
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}
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SlObject(st, _station_desc);
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}
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Waypoint *wp;
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FOR_ALL_WAYPOINTS(wp) {
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SlObject(wp, _waypoint_desc);
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}
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}
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static void Save_ROADSTOP()
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{
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RoadStop *rs;
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@@ -248,6 +443,7 @@ static void Ptrs_ROADSTOP()
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}
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extern const ChunkHandler _station_chunk_handlers[] = {
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{ 'STNS', Save_STNS, Load_STNS, Ptrs_STNS, CH_ARRAY },
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{ 'STNS', NULL, Load_STNS, Ptrs_STNS, CH_ARRAY },
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{ 'STNN', Save_STNN, Load_STNN, Ptrs_STNN, CH_ARRAY },
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{ 'ROAD', Save_ROADSTOP, Load_ROADSTOP, Ptrs_ROADSTOP, CH_ARRAY | CH_LAST},
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};
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