Saveload: Add support for using upstream save/load for specific chunks
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@@ -95,8 +95,12 @@ extern bool _sl_upstream_mode;
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namespace upstream_sl {
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void SlNullPointers();
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void SlLoadChunks();
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void SlLoadChunkByID(uint32 id);
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void SlLoadCheckChunks();
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void SlLoadCheckChunkByID(uint32 id);
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void SlFixPointers();
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void SlFixPointerChunkByID(uint32 id);
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void SlSaveChunkChunkByID(uint32 id);
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}
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/** What are we currently doing? */
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@@ -2132,6 +2136,10 @@ inline void SlRIFFSpringPPCheck(size_t len)
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*/
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static void SlLoadChunk(const ChunkHandler &ch)
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{
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if (ch.special_proc != nullptr) {
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if (ch.special_proc(ch.id, CSLSO_PRE_LOADCHECK)) return;
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}
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byte m = SlReadByte();
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size_t len;
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size_t endoffs;
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@@ -2195,6 +2203,10 @@ static void SlLoadChunk(const ChunkHandler &ch)
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*/
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static void SlLoadCheckChunk(const ChunkHandler *ch)
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{
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if (ch && ch->special_proc != nullptr) {
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if (ch->special_proc(ch->id, CSLSO_PRE_LOAD)) return;
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}
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byte m = SlReadByte();
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size_t len;
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size_t endoffs;
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@@ -2281,6 +2293,14 @@ static void SlLoadCheckChunk(const ChunkHandler *ch)
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*/
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static void SlSaveChunk(const ChunkHandler &ch)
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{
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if (ch.type == CH_UPSTREAM_SAVE) {
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SaveLoadVersion old_ver = _sl_version;
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_sl_version = MAX_LOAD_SAVEGAME_VERSION;
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upstream_sl::SlSaveChunkChunkByID(ch.id);
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_sl_version = old_ver;
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return;
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}
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ChunkSaveLoadProc *proc = ch.save_proc;
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/* Don't save any chunk information if there is no save handler. */
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@@ -3804,3 +3824,8 @@ bool SaveLoadFileTypeIsScenario()
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{
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return _file_to_saveload.abstract_ftype == FT_SCENARIO;
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}
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void SlUnreachablePlaceholder()
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{
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NOT_REACHED();
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}
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@@ -77,12 +77,22 @@ bool IsNetworkServerSave();
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typedef void ChunkSaveLoadProc();
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typedef void AutolengthProc(void *arg);
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void SlUnreachablePlaceholder();
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enum ChunkSaveLoadSpecialOp {
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CSLSO_PRE_LOAD,
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CSLSO_PRE_LOADCHECK,
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};
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typedef bool ChunkSaveLoadSpecialProc(uint32, ChunkSaveLoadSpecialOp);
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/** Type of a chunk. */
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enum ChunkType {
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CH_RIFF = 0,
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CH_ARRAY = 1,
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CH_SPARSE_ARRAY = 2,
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CH_EXT_HDR = 15, ///< Extended chunk header
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CH_UPSTREAM_SAVE = 0x80,
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};
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/** Handlers and description of chunk. */
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@@ -93,8 +103,62 @@ struct ChunkHandler {
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ChunkSaveLoadProc *ptrs_proc; ///< Manipulate pointers in the chunk.
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ChunkSaveLoadProc *load_check_proc; ///< Load procedure for game preview.
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ChunkType type; ///< Type of the chunk. @see ChunkType
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ChunkSaveLoadSpecialProc *special_proc = nullptr;
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};
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template <typename F>
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void SlExecWithSlVersion(SaveLoadVersion use_version, F proc)
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{
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extern SaveLoadVersion _sl_version;
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SaveLoadVersion old_ver = _sl_version;
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_sl_version = use_version;
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proc();
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_sl_version = old_ver;
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}
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namespace upstream_sl {
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template <uint32 id, typename F>
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ChunkHandler MakeUpstreamChunkHandler()
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{
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extern void SlLoadChunkByID(uint32);
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extern void SlLoadCheckChunkByID(uint32);
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extern void SlFixPointerChunkByID(uint32);
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ChunkHandler ch = {
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id,
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nullptr,
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SlUnreachablePlaceholder,
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[]() {
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SlExecWithSlVersion(F::GetVersion(), []() {
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SlFixPointerChunkByID(id);
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});
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},
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SlUnreachablePlaceholder,
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CH_UPSTREAM_SAVE
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};
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ch.special_proc = [](uint32 chunk_id, ChunkSaveLoadSpecialOp op) -> bool {
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assert(id == chunk_id);
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switch (op) {
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case CSLSO_PRE_LOAD:
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SlExecWithSlVersion(F::GetVersion(), []() {
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SlLoadChunkByID(id);
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});
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break;
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case CSLSO_PRE_LOADCHECK:
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SlExecWithSlVersion(F::GetVersion(), []() {
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SlLoadCheckChunkByID(id);
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});
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break;
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}
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return true; // chunk has been consumed
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};
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return ch;
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}
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}
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using upstream_sl::MakeUpstreamChunkHandler;
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struct NullStruct {
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byte null;
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};
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@@ -2014,6 +2014,18 @@ void SlLoadChunks()
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}
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}
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/** Load a chunk */
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void SlLoadChunkByID(uint32 id)
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{
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_sl.action = SLA_LOAD;
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DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
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const ChunkHandler *ch = SlFindChunkHandler(id);
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if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
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SlLoadChunk(*ch);
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}
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/** Load all chunks for savegame checking */
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void SlLoadCheckChunks()
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{
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@@ -2031,6 +2043,18 @@ void SlLoadCheckChunks()
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}
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}
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/** Load a chunk for savegame checking */
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void SlLoadCheckChunkByID(uint32 id)
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{
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_sl.action = SLA_LOAD_CHECK;
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DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
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const ChunkHandler *ch = SlFindChunkHandler(id);
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if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
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SlLoadCheckChunk(*ch);
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}
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/** Fix all pointers (convert index -> pointer) */
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void SlFixPointers()
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{
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@@ -2044,6 +2068,64 @@ void SlFixPointers()
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assert(_sl.action == SLA_PTRS);
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}
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void SlFixPointerChunkByID(uint32 id)
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{
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const ChunkHandler *ch = SlFindChunkHandler(id);
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if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
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DEBUG(sl, 3, "Fixing pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
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ch->FixPointers();
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}
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/**
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* Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
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* prefixed by an ID identifying it, followed by data, and terminator where appropriate
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* @param ch The chunkhandler that will be used for the operation
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*/
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static void SlSaveChunk(const ChunkHandler &ch)
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{
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if (ch.type == CH_READONLY) return;
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SlWriteUint32(ch.id);
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DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
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_sl.block_mode = ch.type;
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_sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
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_sl.need_length = (_sl.expect_table_header || _sl.block_mode == CH_RIFF) ? NL_WANTLENGTH : NL_NONE;
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switch (_sl.block_mode) {
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case CH_RIFF:
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ch.Save();
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break;
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case CH_TABLE:
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case CH_ARRAY:
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_sl.last_array_index = 0;
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SlWriteByte(_sl.block_mode);
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ch.Save();
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SlWriteArrayLength(0); // Terminate arrays
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break;
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case CH_SPARSE_TABLE:
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case CH_SPARSE_ARRAY:
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SlWriteByte(_sl.block_mode);
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ch.Save();
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SlWriteArrayLength(0); // Terminate arrays
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break;
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default: NOT_REACHED();
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}
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if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
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}
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/** Save a chunk of data */
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void SlSaveChunkChunkByID(uint32 id)
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{
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const ChunkHandler *ch = SlFindChunkHandler(id);
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if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
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_sl.action = SLA_SAVE;
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SlSaveChunk(*ch);
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}
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SaveLoadTable SaveLoadHandler::GetLoadDescription() const
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{
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assert(this->load_description.has_value());
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