Change: use TCP for everything except for master-server and initial server scan (#9130)
This means that pressing Refresh button and adding servers manually now uses TCP. The master-server and initial scan are still UDP as they will be replaced by Game Coordinator; no need to change this now. If we query a server that is too old, show a proper warning to the user informing him the server is too old.
This commit is contained in:
@@ -15,12 +15,14 @@
|
||||
/** Class for handling the client side of the game connection. */
|
||||
class ClientNetworkGameSocketHandler : public ZeroedMemoryAllocator, public NetworkGameSocketHandler {
|
||||
private:
|
||||
NetworkAddress address; ///< Address we are connected to.
|
||||
struct PacketReader *savegame; ///< Packet reader for reading the savegame.
|
||||
byte token; ///< The token we need to send back to the server to prove we're the right client.
|
||||
|
||||
/** Status of the connection with the server. */
|
||||
enum ServerStatus {
|
||||
STATUS_INACTIVE, ///< The client is not connected nor active.
|
||||
STATUS_GAME_INFO, ///< We are trying to get the game information.
|
||||
STATUS_COMPANY_INFO, ///< We are trying to get company information.
|
||||
STATUS_JOIN, ///< We are trying to join a server.
|
||||
STATUS_NEWGRFS_CHECK, ///< Last action was checking NewGRFs.
|
||||
@@ -74,13 +76,13 @@ protected:
|
||||
static NetworkRecvStatus SendMapOk();
|
||||
void CheckConnection();
|
||||
public:
|
||||
ClientNetworkGameSocketHandler(SOCKET s);
|
||||
ClientNetworkGameSocketHandler(SOCKET s, NetworkAddress address);
|
||||
~ClientNetworkGameSocketHandler();
|
||||
|
||||
NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
|
||||
void ClientError(NetworkRecvStatus res);
|
||||
|
||||
static NetworkRecvStatus SendInformationQuery();
|
||||
static NetworkRecvStatus SendInformationQuery(bool request_company_info);
|
||||
|
||||
static NetworkRecvStatus SendJoin();
|
||||
static NetworkRecvStatus SendCommand(const CommandPacket *cp);
|
||||
|
Reference in New Issue
Block a user