(svn r9400) -Codechange: Use some more representative enum names for landscape types.

This commit is contained in:
belugas
2007-03-22 03:42:43 +00:00
parent 8298227685
commit 691f8578fd
30 changed files with 125 additions and 125 deletions

View File

@@ -55,10 +55,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break;
case WE_PAINT:
SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_NORMAL);
SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_HILLY);
SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT);
SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY);
SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_TEMPERATE);
SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_ARCTIC);
SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_TROPIC);
SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_TOYLAND);
SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
DrawWindowWidgets(w);
break;