(svn r9400) -Codechange: Use some more representative enum names for landscape types.
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@@ -55,10 +55,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
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case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break;
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case WE_PAINT:
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SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_NORMAL);
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SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_HILLY);
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SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT);
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SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY);
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SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_TEMPERATE);
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SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_ARCTIC);
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SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_TROPIC);
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SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_TOYLAND);
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SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
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DrawWindowWidgets(w);
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break;
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