(svn r9400) -Codechange: Use some more representative enum names for landscape types.

This commit is contained in:
belugas
2007-03-22 03:42:43 +00:00
parent 8298227685
commit 691f8578fd
30 changed files with 125 additions and 125 deletions

View File

@@ -1211,7 +1211,7 @@ static void EditorTerraformClick_RockyArea(Window *w)
static void EditorTerraformClick_DesertLightHouse(Window *w)
{
HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_DESERT) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
}
static void EditorTerraformClick_Transmitter(Window *w)
@@ -1275,7 +1275,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_CREATE:
/* XXX - lighthouse button is widget 10!! Don't forget when changing */
w->widget[10].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
w->widget[10].tooltips = (_opt.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
break;
case WE_PAINT: