(svn r9400) -Codechange: Use some more representative enum names for landscape types.

This commit is contained in:
belugas
2007-03-22 03:42:43 +00:00
parent 8298227685
commit 691f8578fd
30 changed files with 125 additions and 125 deletions

View File

@@ -864,14 +864,14 @@ static const Roadside _town_road_types_2[][2] = {
static void TileLoop_Road(TileIndex tile)
{
switch (_opt.landscape) {
case LT_HILLY:
case LT_ARCTIC:
if (IsOnSnow(tile) != (GetTileZ(tile) > GetSnowLine())) {
ToggleSnow(tile);
MarkTileDirtyByTile(tile);
}
break;
case LT_DESERT:
case LT_TROPIC:
if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
ToggleDesert(tile);
MarkTileDirtyByTile(tile);
@@ -909,7 +909,7 @@ static void TileLoop_Road(TileIndex tile)
{
/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
const Roadside* new_rs = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
const Roadside* new_rs = (_opt.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
Roadside cur_rs = GetRoadside(tile);
/* We have our desired type, do nothing */