(svn r19198) -Codechange: store the size of stations in savegames

This commit is contained in:
yexo
2010-02-22 14:17:07 +00:00
parent 7ca4c31cf5
commit 698737f485
12 changed files with 60 additions and 56 deletions

View File

@@ -180,7 +180,7 @@ static uint32 AirportTileGetVariable(const ResolverObject *object, byte variable
case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(tile, UINT_MAX), tile);
/* Position relative to most northern airport tile. */
case 0x43: return GetRelativePosition(tile, st->airport_tile);
case 0x43: return GetRelativePosition(tile, st->airport.tile);
/* Animation frame of tile */
case 0x44: return GetStationAnimationFrame(tile);
@@ -390,13 +390,11 @@ void AirportTileAnimationTrigger(Station *st, TileIndex tile, AirpAnimationTrigg
void AirportAnimationTrigger(Station *st, AirpAnimationTrigger trigger, CargoID cargo_type)
{
if (st->airport_tile == INVALID_TILE) return;
if (st->airport.tile == INVALID_TILE) return;
const AirportSpec *as = st->GetAirportSpec();
int w = as->size_x;
int h = as->size_y;
TILE_LOOP(tile, w, h, st->airport_tile) {
TILE_AREA_LOOP(tile, st->airport) {
if (st->TileBelongsToAirport(tile)) AirportTileAnimationTrigger(st, tile, trigger, cargo_type);
}
}