(svn r14395) -Fix [FS#2285]: crashes and GUI desyncs when order is deleted/modified while the timetable window is open

-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
This commit is contained in:
smatz
2008-09-24 16:40:06 +00:00
parent 7a527807d9
commit 6987e6015a
11 changed files with 209 additions and 78 deletions

View File

@@ -231,9 +231,17 @@ Order UnpackOldOrder(uint16 packed)
* Updates the widgets of a vehicle which contains the order-data
*
*/
void InvalidateVehicleOrder(const Vehicle *v)
void InvalidateVehicleOrder(const Vehicle *v, int data)
{
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
if (data != 0) {
/* Calls SetDirty() too */
InvalidateWindowData(WC_VEHICLE_ORDERS, v->index, data);
InvalidateWindowData(WC_VEHICLE_TIMETABLE, v->index, data);
return;
}
InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
InvalidateWindow(WC_VEHICLE_TIMETABLE, v->index);
}
@@ -558,7 +566,7 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
u->cur_order_index = cur;
}
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u);
InvalidateVehicleOrder(u, INVALID_VEH_ORDER_ID | (sel_ord << 8));
}
/* As we insert an order, the order to skip to will be 'wrong'. */
@@ -592,7 +600,7 @@ static CommandCost DecloneOrder(Vehicle *dst, uint32 flags)
{
if (flags & DC_EXEC) {
DeleteVehicleOrders(dst);
InvalidateVehicleOrder(dst);
InvalidateVehicleOrder(dst, -1);
InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
}
return CommandCost();
@@ -664,7 +672,7 @@ CommandCost CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u);
InvalidateVehicleOrder(u, sel_ord | (INVALID_VEH_ORDER_ID << 8));
}
/* As we delete an order, the order to skip to will be 'wrong'. */
@@ -714,7 +722,7 @@ CommandCost CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
InvalidateVehicleOrder(v);
InvalidateVehicleOrder(v, 0);
}
/* We have an aircraft/ship, they have a mini-schedule, so update them all */
@@ -800,7 +808,7 @@ CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
assert(v->orders == u->orders);
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u);
InvalidateVehicleOrder(u, moving_order | (target_order << 8));
}
/* As we move an order, the order to skip to will be 'wrong'. */
@@ -1022,7 +1030,7 @@ CommandCost CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
u->current_order.GetLoadType() != order->GetLoadType()) {
u->current_order.SetLoadType(order->GetLoadType());
}
InvalidateVehicleOrder(u);
InvalidateVehicleOrder(u, 0);
}
}
@@ -1080,8 +1088,8 @@ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Link this vehicle in the shared-list */
dst->AddToShared(src);
InvalidateVehicleOrder(dst);
InvalidateVehicleOrder(src);
InvalidateVehicleOrder(dst, -1);
InvalidateVehicleOrder(src, 0);
InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
}
@@ -1140,7 +1148,7 @@ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
dst->num_orders = src->num_orders;
InvalidateVehicleOrder(dst);
InvalidateVehicleOrder(dst, -1);
InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
}
@@ -1185,7 +1193,7 @@ CommandCost CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
for (Vehicle *u = v->FirstShared(); u != NULL; u = u->NextShared()) {
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u);
InvalidateVehicleOrder(u, 0);
/* If the vehicle already got the current depot set as current order, then update current order as well */
if (u->cur_order_index == order_number && u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) {
@@ -1450,7 +1458,6 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination)
/* Go through all vehicles */
FOR_ALL_VEHICLES(v) {
Order *order;
bool invalidate;
/* Forget about this station if this station is removed */
if (v->last_station_visited == destination && type == OT_GOTO_STATION) {
@@ -1465,20 +1472,18 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination)
}
/* Clear the order from the order-list */
invalidate = false;
int id = -1;
FOR_VEHICLE_ORDERS(v, order) {
id++;
if (order->IsType(OT_GOTO_DEPOT) && (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) continue;
if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type &&
order->GetDestination() == destination) {
order->MakeDummy();
invalidate = true;
}
}
/* Only invalidate once, and if needed */
if (invalidate) {
for (const Vehicle *w = v->FirstShared(); w != NULL; w = w->NextShared()) {
InvalidateVehicleOrder(w);
for (const Vehicle *w = v->FirstShared(); w != NULL; w = w->NextShared()) {
/* In GUI, simulate by removing the order and adding it back */
InvalidateVehicleOrder(w, id | (INVALID_VEH_ORDER_ID << 8));
InvalidateVehicleOrder(w, (INVALID_VEH_ORDER_ID << 8) | id);
}
}
}
}
@@ -1745,7 +1750,7 @@ bool ProcessOrders(Vehicle *v)
/* Otherwise set it, and determine the destination tile. */
v->current_order = *order;
InvalidateVehicleOrder(v);
InvalidateVehicleOrder(v, 0);
switch (v->type) {
default:
NOT_REACHED();