(svn r14046) -Codechange: make the size of querystring "widgets" more configurable.
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@@ -251,12 +251,12 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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char name[64];
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glwp_modes mode;
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GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(desc, number)
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GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11, desc, number)
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{
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this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
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snprintf(this->edit_str_buf, sizeof(this->edit_str_buf), "%u", _settings_newgame.game_creation.generation_seed);
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InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 120);
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snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
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InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120);
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this->caption = STR_NULL;
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this->afilter = CS_NUMERAL;
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@@ -367,7 +367,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case GLAND_RANDOM_BUTTON: // Random seed
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_settings_newgame.game_creation.generation_seed = InteractiveRandom();
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snprintf(this->edit_str_buf, lengthof(this->edit_str_buf), "%u", _settings_newgame.game_creation.generation_seed);
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snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
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UpdateTextBufferSize(&this->text);
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this->SetDirty();
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break;
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