(svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M.
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@@ -2819,9 +2819,9 @@ bool AfterLoadGame()
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/* Move ObjectType from map to pool */
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for (TileIndex t = 0; t < map_size; t++) {
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if (IsTileType(t, MP_OBJECT)) {
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Object *o = Object::GetByTile(t);
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Object *o = Object::Get(_m[t].m2);
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o->type = _m[t].m5;
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_m[t].m5 = 0; // cleanup for next usage
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_m[t].m5 = 0; // zero upper bits of (now bigger) ObjectID
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}
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}
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}
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