Codechange: Set VehicleType's base type to byte instead of using VehicleTypeByte
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@@ -566,7 +566,7 @@ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
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return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour);
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}
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/** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleTypeByte. */
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/** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleType. */
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static const byte _vehicle_type_colours[6] = {
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PC_RED, PC_YELLOW, PC_LIGHT_BLUE, PC_WHITE, PC_BLACK, PC_RED
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};
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