(svn r11382) -Codechange: renamed COUNTBITS to CountBits, as it is no longer a macro (skidd13)
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@@ -220,7 +220,7 @@ CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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MarkTileDirtyByTile(tile);
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}
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}
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return CommandCost(COUNTBITS(c) * _price.remove_road);
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return CommandCost(CountBits(c) * _price.remove_road);
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}
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case ROAD_TILE_CROSSING: {
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@@ -352,7 +352,7 @@ static CommandCost CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existi
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/* Single bits on slopes.
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* We check for the roads that need at least 2 bits */
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if (_patches.build_on_slopes && !_is_old_ai_player &&
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existing == ROAD_NONE && COUNTBITS(*pieces) == 1 &&
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existing == ROAD_NONE && CountBits(*pieces) == 1 &&
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(_valid_tileh_slopes_road[2][tileh] & *pieces) == ROAD_NONE) {
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return CommandCost(_price.terraform);
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}
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@@ -531,7 +531,7 @@ do_clear:;
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pieces &= ComplementRoadBits(existing);
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}
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cost.AddCost(COUNTBITS(pieces) * _price.build_road);
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cost.AddCost(CountBits(pieces) * _price.build_road);
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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/* Pay for *every* tile of the bridge or tunnel */
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cost.MultiplyCost(DistanceManhattan(IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile), tile));
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@@ -838,7 +838,7 @@ static CommandCost ClearTile_Road(TileIndex tile, byte flags)
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/* Clear the road if only one piece is on the tile OR the AI tries
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* to clear town road OR we are not using the DC_AUTO flag */
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if ((COUNTBITS(b) == 1 && GetRoadBits(tile, ROADTYPE_TRAM) == ROAD_NONE) ||
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if ((CountBits(b) == 1 && GetRoadBits(tile, ROADTYPE_TRAM) == ROAD_NONE) ||
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((flags & DC_AI_BUILDING) && IsTileOwner(tile, OWNER_TOWN)) ||
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!(flags & DC_AUTO)
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) {
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@@ -906,7 +906,7 @@ Foundation GetRoadFoundation(Slope tileh, RoadBits bits)
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* created directly, but the state itself is still perfectly drawable.
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* However, as we do not want this to be build directly, we need to check
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* for that situation in here. */
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return (tileh != 0 && COUNTBITS(bits) == 1) ? FOUNDATION_LEVELED : FOUNDATION_NONE;
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return (tileh != 0 && CountBits(bits) == 1) ? FOUNDATION_LEVELED : FOUNDATION_NONE;
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}
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if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return FOUNDATION_LEVELED;
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}
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@@ -1241,7 +1241,7 @@ static void TileLoop_Road(TileIndex tile)
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/* Show an animation to indicate road work */
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if (t->road_build_months != 0 &&
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(DistanceManhattan(t->xy, tile) < 8 || grp != 0) &&
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GetRoadTileType(tile) == ROAD_TILE_NORMAL && COUNTBITS(GetAllRoadBits(tile)) > 1 ) {
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GetRoadTileType(tile) == ROAD_TILE_NORMAL && CountBits(GetAllRoadBits(tile)) > 1 ) {
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if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile) && CHANCE16(1, 40)) {
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StartRoadWorks(tile);
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