On dedicated servers, save copy of last autosave on crash

This is to avoid all autosaves being overwritten when the server
is auto-restarted with a new map
This commit is contained in:
Jonathan G Rennison
2021-12-09 17:40:15 +00:00
parent 585c3fe9ca
commit 69b6b388d6
4 changed files with 62 additions and 7 deletions

View File

@@ -136,7 +136,9 @@ FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &f
struct FiosNumberedSaveName {
FiosNumberedSaveName(const std::string &prefix);
std::string Filename();
std::string FilenameUsingNumber(int num, const char *suffix) const;
std::string Extension();
int GetLastNumber() const { return this->number; }
private:
std::string prefix;
int number;