On dedicated servers, save copy of last autosave on crash
This is to avoid all autosaves being overwritten when the server is auto-restarted with a new map
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@@ -1929,14 +1929,19 @@ void StateGameLoop()
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assert(IsLocalCompany());
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}
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FiosNumberedSaveName &GetAutoSaveFiosNumberedSaveName()
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{
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static FiosNumberedSaveName _autosave_ctr("autosave");
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return _autosave_ctr;
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}
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/**
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* Create an autosave. The default name is "autosave#.sav". However with
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* the setting 'keep_all_autosave' the name defaults to company-name + date
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*/
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static void DoAutosave()
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{
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static FiosNumberedSaveName _autosave_ctr("autosave");
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DoAutoOrNetsave(_autosave_ctr, true);
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DoAutoOrNetsave(GetAutoSaveFiosNumberedSaveName(), true);
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}
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/**
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