On dedicated servers, save copy of last autosave on crash
This is to avoid all autosaves being overwritten when the server is auto-restarted with a new map
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@@ -690,6 +690,32 @@ bool CrashLog::WriteScreenshot(char *filename, const char *filename_last, const
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return res;
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}
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#ifdef DEDICATED
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static bool CopyAutosave(const std::string &old_name, const std::string &new_name)
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{
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FILE *old_fh = FioFOpenFile(old_name, "rb", AUTOSAVE_DIR);
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if (old_fh == nullptr) return false;
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auto guard1 = scope_guard([=]() {
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FioFCloseFile(old_fh);
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});
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FILE *new_fh = FioFOpenFile(new_name, "wb", AUTOSAVE_DIR);
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if (new_fh == nullptr) return false;
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auto guard2 = scope_guard([=]() {
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FioFCloseFile(new_fh);
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});
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char buffer[4096 * 4];
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size_t length;
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do {
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length = fread(buffer, 1, lengthof(buffer), old_fh);
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if (fwrite(buffer, 1, length, new_fh) != length) {
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return false;
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}
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} while (length == lengthof(buffer));
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return true;
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}
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#endif
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/**
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* Makes the crash log, writes it to a file and then subsequently tries
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* to make a crash dump and crash savegame. It uses DEBUG to write
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@@ -703,6 +729,27 @@ bool CrashLog::MakeCrashLog(char *buffer, const char *last)
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if (crashlogged) return false;
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crashlogged = true;
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char *name_buffer_date = this->name_buffer + seprintf(this->name_buffer, lastof(this->name_buffer), "crash-");
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time_t cur_time = time(nullptr);
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strftime(name_buffer_date, lastof(this->name_buffer) - name_buffer_date, "%Y%m%dT%H%M%SZ", gmtime(&cur_time));
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#ifdef DEDICATED
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if (!_settings_client.gui.keep_all_autosave) {
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extern FiosNumberedSaveName &GetAutoSaveFiosNumberedSaveName();
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FiosNumberedSaveName &autosave = GetAutoSaveFiosNumberedSaveName();
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int num = autosave.GetLastNumber();
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if (num >= 0) {
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std::string old_file = autosave.FilenameUsingNumber(num, "");
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char save_suffix[MAX_PATH];
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seprintf(save_suffix, lastof(save_suffix), "-(%s)", this->name_buffer);
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std::string new_file = autosave.FilenameUsingNumber(num, save_suffix);
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if (CopyAutosave(old_file, new_file)) {
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printf("Saving copy of last autosave: %s -> %s\n\n", old_file.c_str(), new_file.c_str());
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}
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}
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}
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#endif
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if (!VideoDriver::EmergencyAcquireGameLock(20, 2)) {
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printf("Failed to acquire gamelock before filling crash log\n\n");
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}
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@@ -710,10 +757,6 @@ bool CrashLog::MakeCrashLog(char *buffer, const char *last)
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char filename[MAX_PATH];
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bool ret = true;
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char *name_buffer_date = this->name_buffer + seprintf(this->name_buffer, lastof(this->name_buffer), "crash-");
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time_t cur_time = time(nullptr);
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strftime(name_buffer_date, lastof(this->name_buffer) - name_buffer_date, "%Y%m%dT%H%M%SZ", gmtime(&cur_time));
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printf("Crash encountered, generating crash log...\n");
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this->FillCrashLog(buffer, last);
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printf("%s\n", buffer);
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@@ -791,7 +791,12 @@ FiosNumberedSaveName::FiosNumberedSaveName(const std::string &prefix) : prefix(p
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std::string FiosNumberedSaveName::Filename()
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{
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if (++this->number >= _settings_client.gui.max_num_autosaves) this->number = 0;
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return stdstr_fmt("%s%u.sav", this->prefix.c_str(), this->number);
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return this->FilenameUsingNumber(this->number, "");
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}
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std::string FiosNumberedSaveName::FilenameUsingNumber(int num, const char *suffix) const
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{
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return stdstr_fmt("%s%u%s.sav", this->prefix.c_str(), num, suffix);
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}
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/**
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@@ -136,7 +136,9 @@ FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &f
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struct FiosNumberedSaveName {
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FiosNumberedSaveName(const std::string &prefix);
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std::string Filename();
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std::string FilenameUsingNumber(int num, const char *suffix) const;
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std::string Extension();
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int GetLastNumber() const { return this->number; }
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private:
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std::string prefix;
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int number;
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@@ -1929,14 +1929,19 @@ void StateGameLoop()
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assert(IsLocalCompany());
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}
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FiosNumberedSaveName &GetAutoSaveFiosNumberedSaveName()
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{
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static FiosNumberedSaveName _autosave_ctr("autosave");
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return _autosave_ctr;
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}
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/**
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* Create an autosave. The default name is "autosave#.sav". However with
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* the setting 'keep_all_autosave' the name defaults to company-name + date
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*/
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static void DoAutosave()
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{
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static FiosNumberedSaveName _autosave_ctr("autosave");
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DoAutoOrNetsave(_autosave_ctr, true);
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DoAutoOrNetsave(GetAutoSaveFiosNumberedSaveName(), true);
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}
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/**
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