(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default
This commit is contained in:
@@ -1258,7 +1258,7 @@ void StateGameLoop()
|
||||
/* Save the desync savegame if needed. */
|
||||
char name[MAX_PATH];
|
||||
snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
|
||||
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
|
||||
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
|
||||
}
|
||||
|
||||
CheckCaches();
|
||||
|
Reference in New Issue
Block a user