(svn r21123) -Codechange: Remove max_speed from the Vehicle class.
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@@ -466,8 +466,6 @@ void Train::UpdateAcceleration()
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{
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assert(this->IsFrontEngine());
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this->max_speed = this->acc_cache.cached_max_track_speed;
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uint power = this->acc_cache.cached_power;
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uint weight = this->acc_cache.cached_weight;
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assert(weight != 0);
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@@ -733,7 +731,6 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engin
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v->spritenum = rvi->image_index;
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v->cargo_type = e->GetDefaultCargoType();
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v->cargo_cap = rvi->capacity;
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v->max_speed = rvi->max_speed;
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v->last_station_visited = INVALID_STATION;
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v->engine_type = e->index;
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@@ -2781,14 +2778,16 @@ void Train::MarkDirty()
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int Train::UpdateSpeed()
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{
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uint accel;
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uint16 max_speed;
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switch (_settings_game.vehicle.train_acceleration_model) {
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default: NOT_REACHED();
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case AM_ORIGINAL:
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max_speed = this->acc_cache.cached_max_track_speed;
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accel = this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2);
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break;
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case AM_REALISTIC:
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this->max_speed = this->GetCurrentMaxSpeed();
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max_speed = this->GetCurrentMaxSpeed();
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accel = this->GetAcceleration();
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break;
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}
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@@ -2796,8 +2795,8 @@ int Train::UpdateSpeed()
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uint spd = this->subspeed + accel;
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this->subspeed = (byte)spd;
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{
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int tempmax = this->max_speed;
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if (this->cur_speed > this->max_speed) {
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int tempmax = max_speed;
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if (this->cur_speed > max_speed) {
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tempmax = this->cur_speed - (this->cur_speed / 10) - 1;
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}
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this->cur_speed = spd = Clamp(this->cur_speed + ((int)spd >> 8), 0, tempmax);
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@@ -2876,7 +2875,7 @@ static inline void AffectSpeedByZChange(Train *v, byte old_z)
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v->cur_speed -= (v->cur_speed * rsp->z_up >> 8);
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} else {
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uint16 spd = v->cur_speed + rsp->z_down;
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if (spd <= v->max_speed) v->cur_speed = spd;
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if (spd <= v->acc_cache.cached_max_track_speed) v->cur_speed = spd;
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}
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}
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