(svn r11149) -Fix [FS#1225]: Draw building stages for new house ground sprites.

This commit is contained in:
maedhros
2007-09-23 10:54:11 +00:00
parent 45357015a5
commit 6a45faeeda
2 changed files with 14 additions and 1 deletions

View File

@@ -308,14 +308,18 @@ void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, Ho
SpriteID image = dts->ground_sprite;
SpriteID pal = dts->ground_pal;
if (IS_CUSTOM_SPRITE(image)) image += stage;
if (GB(image, 0, SPRITE_WIDTH) != 0) DrawGroundSprite(image, pal);
foreach_draw_tile_seq(dtss, dts->seq) {
if (GB(dtss->image, 0, SPRITE_WIDTH) == 0) continue;
image = dtss->image + stage;
image = dtss->image;
pal = dtss->pal;
if (IS_CUSTOM_SPRITE(image)) image += stage;
if ((HASBIT(image, SPRITE_MODIFIER_OPAQUE) || !HASBIT(_transparent_opt, TO_HOUSES)) && HASBIT(image, PALETTE_MODIFIER_COLOR)) {
if (pal == 0) {
const HouseSpec *hs = GetHouseSpecs(house_id);