Add NewGRFClass helper method for whether class ID is valid (for iteration)
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@@ -153,7 +153,7 @@ public:
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this->object_classes.clear();
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for (uint i = 0; i < ObjectClass::GetClassCount(); i++) {
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for (uint i = 0; ObjectClass::IsClassIDValid((ObjectClassID)i); i++) {
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ObjectClass *objclass = ObjectClass::Get((ObjectClassID)i);
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if (objclass->GetUISpecCount() == 0) continue; // Is this needed here?
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object_classes.push_back((ObjectClassID)i);
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@@ -181,7 +181,7 @@ public:
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/* Check if the previously selected object class is not available anymore as a
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* result of starting a new game without the corresponding NewGRF. */
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bool available = false;
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for (uint i = 0; ObjectClass::GetClassCount(); ++i) {
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for (uint i = 0; ObjectClass::IsClassIDValid((ObjectClassID)i); ++i) {
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if ((ObjectClassID)i == _selected_object_class) {
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available = true;
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break;
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