(svn r8543) -Codechange: make a real difference between querying the server via UDP and TCP.
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@@ -163,7 +163,7 @@ VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X mont
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VARDEF Year _network_restart_game_year; // If this year is reached, the server automaticly restarts
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VARDEF uint8 _network_min_players; // Minimum number of players for game to unpause
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NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info);
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void NetworkTCPQueryServer(const char* host, unsigned short port);
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byte NetworkSpectatorCount(void);
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