(svn r8543) -Codechange: make a real difference between querying the server via UDP and TCP.

This commit is contained in:
rubidium
2007-02-02 21:04:50 +00:00
parent 07b9d95c3c
commit 6a820a30d1
5 changed files with 14 additions and 20 deletions

View File

@@ -163,7 +163,7 @@ VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X mont
VARDEF Year _network_restart_game_year; // If this year is reached, the server automaticly restarts
VARDEF uint8 _network_min_players; // Minimum number of players for game to unpause
NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info);
void NetworkTCPQueryServer(const char* host, unsigned short port);
byte NetworkSpectatorCount(void);