(svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary

- Feature: truncate the path of the saveload window
This commit is contained in:
Darkvater
2005-07-17 16:01:26 +00:00
parent cda6efd919
commit 6a91b08cad
3 changed files with 34 additions and 60 deletions

View File

@@ -1163,7 +1163,7 @@ void BuildFileList(void)
_fios_list = FiosGetSavegameList(&_fios_num, _saveload_mode);
}
static void DrawFiosTexts(void)
static void DrawFiosTexts(uint maxw)
{
static const char *path = NULL;
static StringID str = STR_4006_UNABLE_TO_READ_DRIVE;
@@ -1176,7 +1176,7 @@ static void DrawFiosTexts(void)
if (str != STR_4006_UNABLE_TO_READ_DRIVE) SetDParam(0, tot);
DrawString(2, 37, str, 0);
DoDrawString(path, 2, 27, 16);
DoDrawStringTruncated(path, 2, 27, 16, 5);
}
static void MakeSortedSaveGameList(void)
@@ -1231,7 +1231,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
SetVScrollCount(w, _fios_num);
DrawWindowWidgets(w);
DrawFiosTexts();
DrawFiosTexts(w->width);
if (_savegame_sort_dirty) {
_savegame_sort_dirty = false;
@@ -1245,7 +1245,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
pos = w->vscroll.pos;
while (pos < _fios_num) {
item = _fios_list + pos;
DoDrawString(item->title[0] ? item->title : item->name, 4, y, _fios_colors[item->type] );
DoDrawString(item->title, 4, y, _fios_colors[item->type]);
pos++;
y+=10;
if (y >= w->vscroll.cap*10+w->widget[6].top+1)
@@ -1282,19 +1282,17 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
file = _fios_list + y;
if ((name = FiosBrowseTo(file)) != NULL) {
if (_saveload_mode == SLD_LOAD_GAME) {
_switch_mode = SM_LOAD;
if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD;
SetFiosType(file->type);
strcpy(_file_to_saveload.name, name);
DeleteWindow(w);
} else if (_saveload_mode == SLD_LOAD_SCENARIO) {
_switch_mode = (_game_mode == GM_MENU) ? SM_LOAD : SM_LOAD_SCENARIO;
SetFiosType(file->type);
strcpy(_file_to_saveload.name, name);
ttd_strlcpy(_file_to_saveload.name, name, sizeof(_file_to_saveload.name));
ttd_strlcpy(_file_to_saveload.title, file->title, sizeof(_file_to_saveload.title));
DeleteWindow(w);
} else {
// SLD_SAVE_GAME, SLD_SAVE_SCENARIO copy clicked name to editbox
ttd_strlcpy(WP(w, querystr_d).text.buf, (file->title[0] != '\0') ? file->title : file->name, WP(w, querystr_d).text.maxlength);
ttd_strlcpy(WP(w, querystr_d).text.buf, file->title, WP(w, querystr_d).text.maxlength);
UpdateTextBufferSize(&WP(w, querystr_d).text);
InvalidateWidget(w, 9);
}
@@ -1485,7 +1483,7 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) {
pos = w->vscroll.pos;
while (pos < _fios_num) {
item = _fios_list + pos;
DoDrawString(item->title[0] ? item->title : item->name, 4, y, _fios_colors[item->type] );
DoDrawString(item->title, 4, y, _fios_colors[item->type] );
pos++;
y+=10;
if (y >= w->vscroll.cap*10+list_start)