Saveload: Add corresponding upstream version to SLXI chunk
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@@ -310,6 +310,7 @@ static void WriteSavegameInfo(const char *name)
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{
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extern SaveLoadVersion _sl_version;
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extern std::string _sl_xv_version_label;
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extern uint16 _sl_xv_upstream_version;
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uint32 last_ottd_rev = 0;
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byte ever_modified = 0;
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bool removed_newgrfs = false;
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@@ -331,6 +332,9 @@ static void WriteSavegameInfo(const char *name)
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if (!_sl_xv_version_label.empty()) {
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p += seprintf(p, lastof(buf), " Version label: %s\n", _sl_xv_version_label.c_str());
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}
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if (_sl_xv_upstream_version != SL_MIN_VERSION) {
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p += seprintf(p, lastof(buf), " Upstream version: %u\n", _sl_xv_upstream_version);
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}
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for (size_t i = 0; i < XSLFI_SIZE; i++) {
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if (_sl_xv_feature_versions[i] > 0) {
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p += seprintf(p, lastof(buf), " Feature: %s = %d\n", SlXvGetFeatureName((SlXvFeatureIndex) i), _sl_xv_feature_versions[i]);
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