(svn r23457) -Codechange: introduce Industry::TileBelongsToIndustry() to simplify code checking for that
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@@ -376,7 +376,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
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static void DestructIndustry(Industry *i)
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{
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for (TileIndex tile = 0; tile != MapSize(); tile++) {
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if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == i->index) {
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if (i->TileBelongsToIndustry(tile)) {
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ResetIndustryConstructionStage(tile);
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MarkTileDirtyByTile(tile);
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}
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