(svn r23457) -Codechange: introduce Industry::TileBelongsToIndustry() to simplify code checking for that
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@@ -77,6 +77,16 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> {
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void RecomputeProductionMultipliers();
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/**
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* Check if a given tile belongs to this industry.
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* @param tile The tile to check.
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* @return True if the tils is part of this industry.
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*/
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inline bool TileBelongsToIndustry(TileIndex tile) const
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{
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return IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->index;
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}
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/**
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* Get the industry of the given tile
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* @param tile the tile to get the industry from
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