Codechange: move choice for randomizer of scripts to a single location
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@@ -18,9 +18,6 @@
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*
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* @note The random functions are not called Random and RandomRange, because
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* RANDOM_DEBUG does some tricky stuff, which messes with those names.
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* @note In MP we cannot use Random because that will cause desyncs (scripts are
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* ran on the server only, not on all clients). This means that
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* we use InteractiveRandom in MP. Rand() takes care of this for you.
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*/
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class ScriptBase : public ScriptObject {
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public:
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