Fix: report reuse of invite-code and switch to local game-type (#9487)
This prevents two servers battling for the same invite-code. Now the last one wins.
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@@ -50,7 +50,7 @@ static const uint16 COMPAT_MTU = 1460; ///< Numbe
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static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
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static const byte NETWORK_GAME_INFO_VERSION = 6; ///< What version of game-info do we use?
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static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
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static const byte NETWORK_COORDINATOR_VERSION = 5; ///< What version of game-coordinator-protocol do we use?
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static const byte NETWORK_COORDINATOR_VERSION = 6; ///< What version of game-coordinator-protocol do we use?
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static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
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static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0'
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@@ -61,9 +61,10 @@ enum ConnectionType {
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* The type of error from the Game Coordinator.
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*/
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enum NetworkCoordinatorErrorType {
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NETWORK_COORDINATOR_ERROR_UNKNOWN, ///< There was an unknown error.
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NETWORK_COORDINATOR_ERROR_REGISTRATION_FAILED, ///< Your request for registration failed.
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NETWORK_COORDINATOR_ERROR_INVALID_INVITE_CODE, ///< The invite code given is invalid.
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NETWORK_COORDINATOR_ERROR_UNKNOWN, ///< There was an unknown error.
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NETWORK_COORDINATOR_ERROR_REGISTRATION_FAILED, ///< Your request for registration failed.
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NETWORK_COORDINATOR_ERROR_INVALID_INVITE_CODE, ///< The invite code given is invalid.
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NETWORK_COORDINATOR_ERROR_REUSE_OF_INVITE_CODE, ///< The invite code is used by another (newer) server.
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};
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/** Base socket handler for all Game Coordinator TCP sockets. */
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