Fix a49fdb7ebb
: bootstrap crash when trying to load new baseset (#8353)
Using nullptr as "name" crashes on "name.empty()". Use an empty string instead.
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@@ -253,7 +253,7 @@ bool HandleBootstrap()
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if (_exit_game) return false;
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/* Try to probe the graphics. Should work this time. */
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if (!BaseGraphics::SetSet(nullptr)) goto failure;
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if (!BaseGraphics::SetSet({})) goto failure;
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/* Finally we can continue heading for the menu. */
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_game_mode = GM_MENU;
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