(svn r3128) -Fix: [autoreplace] fixed bug that made the player pay twice for autoreplacing and could end up with negative money
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		| @@ -1616,7 +1616,7 @@ static void MaybeReplaceVehicle(Vehicle *v) | ||||
| 	Vehicle *w; | ||||
| 	const Player *p = GetPlayer(v->owner); | ||||
| 	byte flags = 0; | ||||
| 	int32 cost = 0, temp_cost = 0; | ||||
| 	int32 cost, temp_cost = 0; | ||||
| 	bool stopped = false; | ||||
|  | ||||
| 	_current_player = v->owner; | ||||
| @@ -1632,6 +1632,7 @@ static void MaybeReplaceVehicle(Vehicle *v) | ||||
| 	} | ||||
|  | ||||
| 	while (true) { | ||||
| 		cost = 0; | ||||
| 		w = v; | ||||
| 		do { | ||||
| 			// check if the vehicle should be replaced | ||||
|   | ||||
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