(svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code
-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview) -Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels) -Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
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src/blitter/8bpp_optimized.hpp
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30
src/blitter/8bpp_optimized.hpp
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/* $Id$ */
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/** @file 8bpp_nice.hpp */
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#ifndef BLITTER_8BPP_OPTIMIZED_HPP
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#define BLITTER_8BPP_OPTIMIZED_HPP
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#include "blitter.hpp"
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typedef Pixel Pixel8;
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class Blitter_8bppOptimized : public Blitter {
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public:
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uint8 GetScreenDepth() { return 8; }
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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Sprite *Encode(SpriteLoader::Sprite *sprite);
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};
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class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
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public:
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/* virtual */ const char *GetName() { return "8bpp-optimzed"; }
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/* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
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/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
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};
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#endif /* BLITTER_8BPP_OPTIMIZED_HPP */
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