(svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code

-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview)
-Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels)
-Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
This commit is contained in:
truelight
2007-06-11 11:50:49 +00:00
parent 68c369ea98
commit 6b101cc177
20 changed files with 909 additions and 292 deletions

View File

@@ -0,0 +1,34 @@
/* $Id$ */
/** @file spriteloader.hpp */
#ifndef SPRITELOADER_HPP
#define SPRITELOADER_HPP
class SpriteLoader {
public:
struct CommonPixel {
uint8 r; ///< Red-channel
uint8 g; ///< Green-channel
uint8 b; ///< Blue-channel
uint8 a; ///< Alpha-channel
uint8 m; ///< Remap-channel
};
struct Sprite {
uint16 height; ///< Height of the sprite
uint16 width; ///< Width of the sprite
int16 x_offs; ///< The x-offset of where the sprite will be drawn
int16 y_offs; ///< The y-offset of where the sprite will be drawn
SpriteLoader::CommonPixel *data; ///< The sprite itself
};
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos) = 0;
virtual ~SpriteLoader() { }
};
#endif /* SPRITELOADER_HPP */