(svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code
-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview) -Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels) -Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
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src/spriteloader/spriteloader.hpp
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34
src/spriteloader/spriteloader.hpp
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/* $Id$ */
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/** @file spriteloader.hpp */
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#ifndef SPRITELOADER_HPP
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#define SPRITELOADER_HPP
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class SpriteLoader {
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public:
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struct CommonPixel {
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uint8 r; ///< Red-channel
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uint8 g; ///< Green-channel
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uint8 b; ///< Blue-channel
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uint8 a; ///< Alpha-channel
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uint8 m; ///< Remap-channel
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};
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struct Sprite {
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uint16 height; ///< Height of the sprite
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uint16 width; ///< Width of the sprite
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int16 x_offs; ///< The x-offset of where the sprite will be drawn
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int16 y_offs; ///< The y-offset of where the sprite will be drawn
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SpriteLoader::CommonPixel *data; ///< The sprite itself
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};
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/**
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* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
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*/
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virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos) = 0;
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virtual ~SpriteLoader() { }
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};
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#endif /* SPRITELOADER_HPP */
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