(svn r3664) Add a function to turn a tile into a void tile

This commit is contained in:
tron
2006-02-24 19:52:26 +00:00
parent ea59cc4a26
commit 6b7d4721bd
3 changed files with 12 additions and 8 deletions

View File

@@ -14,6 +14,7 @@
#include "command.h"
#include "vehicle.h"
#include "variables.h"
#include "void.h"
extern const TileTypeProcs
_tile_type_clear_procs,
@@ -447,10 +448,8 @@ void InitializeLandscape(void)
}
// create void tiles at the border
for (i = 0; i < MapMaxY(); ++i)
SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID);
for (i = 0; i < MapSizeX(); ++i)
SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID);
for (i = 0; i < MapMaxY(); ++i) MakeVoid(i * MapSizeX() + MapMaxX());
for (i = 0; i < MapSizeX(); ++i) MakeVoid(MapSizeX() * MapMaxY() + i);
}
void ConvertGroundTilesIntoWaterTiles(void)