(svn r3664) Add a function to turn a tile into a void tile

This commit is contained in:
tron
2006-02-24 19:52:26 +00:00
parent ea59cc4a26
commit 6b7d4721bd
3 changed files with 12 additions and 8 deletions

View File

@@ -9,6 +9,7 @@
#include "strings.h"
#include "map.h"
#include "tile.h"
#include "void.h"
#define VARDEF
#include "openttd.h"
@@ -1059,10 +1060,8 @@ static void UpdateVoidTiles(void)
{
uint i;
for (i = 0; i < MapMaxY(); ++i)
SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID);
for (i = 0; i < MapSizeX(); ++i)
SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID);
for (i = 0; i < MapMaxY(); ++i) MakeVoid(i * MapSizeX() + MapMaxX());
for (i = 0; i < MapSizeX(); ++i) MakeVoid(MapSizeX() * MapMaxY() + i);
}
// since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255)