(svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
-Fix: [1116619] Generate the correct smoke type for diesel trains
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@@ -669,7 +669,7 @@ static void MakeIndustryTileBiggerCase8(uint tile)
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{
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TileInfo ti;
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FindLandscapeHeight(&ti, TileX(tile) * 16, TileY(tile) * 16);
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CreateEffectVehicle(ti.x + 15, ti.y + 14, ti.z + 59 + (ti.tileh != 0 ? 8 : 0), EV_INDUSTRYSMOKE);
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CreateEffectVehicle(ti.x + 15, ti.y + 14, ti.z + 59 + (ti.tileh != 0 ? 8 : 0), EV_CHIMNEY_SMOKE);
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}
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static void MakeIndustryTileBigger(uint tile, byte size)
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@@ -735,7 +735,7 @@ static void TileLoopIndustryCase161(uint tile)
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TileX(tile) * 16 + _tileloop_ind_case_161[dir + 0],
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TileY(tile) * 16 + _tileloop_ind_case_161[dir + 4],
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_tileloop_ind_case_161[dir + 8],
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EV_INDUSTRY_SMOKE
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EV_BUBBLE
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);
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if (v != NULL)
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@@ -819,7 +819,7 @@ static void TileLoop_Industry(uint tile)
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break;
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case 49: {
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CreateEffectVehicleAbove(TileX(tile) * 16 + 6, TileY(tile) * 16 + 6, 43, EV_SMOKE_3);
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CreateEffectVehicleAbove(TileX(tile) * 16 + 6, TileY(tile) * 16 + 6, 43, EV_SMOKE);
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} break;
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