Change: Apply some consistency to singleplayer related comments
This commit is contained in:
@@ -289,7 +289,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
|
||||
if (_networking) NetworkClientsToSpectators(old_owner);
|
||||
if (old_owner == _local_company) {
|
||||
/* Single player cheated to AI company.
|
||||
* There are no spectators in single player, so we must pick some other company. */
|
||||
* There are no spectators in singleplayer mode, so we must pick some other company. */
|
||||
assert(!_networking);
|
||||
Backup<CompanyID> cur_company2(_current_company, FILE_LINE);
|
||||
for (const Company *c : Company::Iterate()) {
|
||||
@@ -605,7 +605,7 @@ static void CompanyCheckBankrupt(Company *c)
|
||||
default:
|
||||
case 10: {
|
||||
if (!_networking && _local_company == c->index) {
|
||||
/* If we are in offline mode, leave the company playing. Eg. there
|
||||
/* If we are in singleplayer mode, leave the company playing. Eg. there
|
||||
* is no THE-END, otherwise mark the client as spectator to make sure
|
||||
* he/she is no long in control of this company. However... when you
|
||||
* join another company (cheat) the "unowned" company can bankrupt. */
|
||||
@@ -2114,7 +2114,7 @@ CommandCost CmdBuyCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
/* Disable takeovers when not asked */
|
||||
if (!HasBit(c->bankrupt_asked, _current_company)) return CMD_ERROR;
|
||||
|
||||
/* Disable taking over the local company in single player */
|
||||
/* Disable taking over the local company in singleplayer mode */
|
||||
if (!_networking && _local_company == c->index) return CMD_ERROR;
|
||||
|
||||
/* Do not allow companies to take over themselves */
|
||||
|
Reference in New Issue
Block a user