Change: Apply some consistency to singleplayer related comments
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@@ -113,7 +113,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
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this->window_number = SP_MULTIPLAYER;
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this->rank = SaveHighScoreValueNetwork();
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} else {
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/* in single player _local company is always valid */
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/* in singleplayer mode _local company is always valid */
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const Company *c = Company::Get(_local_company);
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this->window_number = SP_CUSTOM;
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this->rank = SaveHighScoreValue(c);
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