Change: Apply some consistency to singleplayer related comments

This commit is contained in:
glx22
2021-01-22 16:24:29 +01:00
committed by Loïc Guilloux
parent 07385c3662
commit 6b8ad5a9b1
8 changed files with 12 additions and 12 deletions

View File

@@ -571,7 +571,7 @@ bool AfterLoadGame()
ResetSignalHandlers();
return false;
} else if (!_networking || _network_server) {
/* If we are in single player, i.e. not networking, and loading the
/* If we are in singleplayer mode, i.e. not networking, and loading the
* savegame or we are loading the savegame as network server we do
* not want to be bothered by being paused because of the automatic
* reason of a network server, e.g. joining clients or too few