(svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking
disabled hardcode _networking/_network_available to zero and let the compiler handle all optimizations.
This commit is contained in:
26
network.h
26
network.h
@@ -197,7 +197,6 @@ VARDEF uint16 _network_udp_broadcast;
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VARDEF byte _network_lan_internet;
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VARDEF bool _network_advertise;
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VARDEF bool _network_need_advertise;
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VARDEF uint32 _network_last_advertise_frame;
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VARDEF uint8 _network_advertise_retries;
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@@ -233,13 +232,26 @@ bool NetworkServerStart(void);
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bool NetworkClientConnectGame(const char* host, unsigned short port);
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void NetworkReboot(void);
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void NetworkDisconnect(void);
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VARDEF bool _networking; ///< are we in networking mode?
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VARDEF bool _network_server; ///< network-server is active
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VARDEF bool _network_available; ///< is network mode available?
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#else /* ENABLE_NETWORK */
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/* Network function stubs when networking is disabled */
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static inline void NetworkStartUp(void) {}
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static inline void NetworkShutDown(void) {}
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#define _networking 0
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#define _network_server 0
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#define _network_available 0
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#endif /* ENABLE_NETWORK */
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// Those variables must always be registered!
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VARDEF bool _networking;
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VARDEF bool _network_available; // is network mode available?
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VARDEF bool _network_server; // network-server is active
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VARDEF bool _network_dedicated; // are we a dedicated server?
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VARDEF PlayerID _network_playas; // an id to play as..
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/* These variables must always be registered! */
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VARDEF bool _network_dedicated; ///< are we a dedicated server?
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VARDEF bool _network_advertise; ///< is the server advertising to the master server?
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VARDEF PlayerID _network_playas; ///< an id to play as..
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#endif /* NETWORK_H */
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