Codechange: do not hide variables with other variables

This commit is contained in:
rubidium42
2023-01-28 20:06:51 +01:00
committed by rubidium42
parent 1951af07c0
commit 6ba55e663e
30 changed files with 137 additions and 146 deletions

View File

@@ -931,7 +931,7 @@ static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag fl
affected_vehicles.push_back(v);
}
}
CommandCost ret = Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile_cur, track);
ret = Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile_cur, track);
if (ret.Failed()) return ret;
cost.AddCost(ret);
/* With flags & ~DC_EXEC CmdLandscapeClear would fail since the rail still exists */
@@ -1018,7 +1018,7 @@ static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags
if (road_owner == OWNER_TOWN) {
if (!_settings_game.construction.road_stop_on_town_road) return_cmd_error(STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD);
} else if (!_settings_game.construction.road_stop_on_competitor_road && road_owner != OWNER_NONE) {
CommandCost ret = CheckOwnership(road_owner);
ret = CheckOwnership(road_owner);
if (ret.Failed()) return ret;
}
uint num_pieces = CountBits(GetRoadBits(cur_tile, RTT_ROAD));
@@ -1026,7 +1026,7 @@ static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags
if (RoadTypeIsRoad(rt) && !HasPowerOnRoad(rt, road_rt)) return_cmd_error(STR_ERROR_NO_SUITABLE_ROAD);
if (GetDisallowedRoadDirections(cur_tile) != DRD_NONE && road_owner != OWNER_TOWN) {
CommandCost ret = CheckOwnership(road_owner);
ret = CheckOwnership(road_owner);
if (ret.Failed()) return ret;
}
@@ -1044,7 +1044,7 @@ static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags
/* Disallow breaking end-of-line of someone else
* so trams can still reverse on this tile. */
HasExactlyOneBit(GetRoadBits(cur_tile, RTT_TRAM)))) {
CommandCost ret = CheckOwnership(tram_owner);
ret = CheckOwnership(tram_owner);
if (ret.Failed()) return ret;
}
uint num_pieces = CountBits(GetRoadBits(cur_tile, RTT_TRAM));
@@ -1308,7 +1308,7 @@ CommandCost CmdBuildRailStation(DoCommandFlag flags, TileIndex tile_org, RailTyp
if (ret.Failed()) return ret;
if (st != nullptr && st->train_station.tile != INVALID_TILE) {
CommandCost ret = CanExpandRailStation(st, new_location, axis);
ret = CanExpandRailStation(st, new_location, axis);
if (ret.Failed()) return ret;
}
@@ -1573,7 +1573,7 @@ CommandCost RemoveFromRailBaseStation(TileArea ta, std::vector<T *> &affected_st
if (st == nullptr) continue;
if (_current_company != OWNER_WATER) {
CommandCost ret = CheckOwnership(st->owner);
ret = CheckOwnership(st->owner);
error.AddCost(ret);
if (ret.Failed()) continue;
}
@@ -2236,13 +2236,13 @@ CommandCost CmdBuildAirport(DoCommandFlag flags, TileIndex tile, byte airport_ty
return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
}
AirportTileTableIterator iter(as->table[layout], tile);
CommandCost cost = CheckFlatLandAirport(iter, flags);
AirportTileTableIterator tile_iter(as->table[layout], tile);
CommandCost cost = CheckFlatLandAirport(tile_iter, flags);
if (cost.Failed()) return cost;
/* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
uint dist;
Town *nearest = AirportGetNearestTown(as, iter, dist);
Town *nearest = AirportGetNearestTown(as, tile_iter, dist);
uint newnoise_level = GetAirportNoiseLevelForDistance(as, dist);
/* Check if local auth would allow a new airport */
@@ -2986,7 +2986,6 @@ draw_default_foundation:
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationRail(ti->tile) && HasStationReservation(ti->tile)) {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
DrawGroundSprite(GetRailStationAxis(ti->tile) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
}
}
@@ -3033,17 +3032,17 @@ void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, Ro
int32 total_offset = 0;
PaletteID pal = COMPANY_SPRITE_COLOUR(_local_company);
const DrawTileSprites *t = GetStationTileLayout(st, image);
const RailtypeInfo *rti = nullptr;
const RailtypeInfo *railtype_info = nullptr;
if (railtype != INVALID_RAILTYPE) {
rti = GetRailTypeInfo(railtype);
total_offset = rti->GetRailtypeSpriteOffset();
railtype_info = GetRailTypeInfo(railtype);
total_offset = railtype_info->GetRailtypeSpriteOffset();
}
SpriteID img = t->ground.sprite;
RailTrackOffset overlay_offset;
if (rti != nullptr && rti->UsesOverlay() && SplitGroundSpriteForOverlay(nullptr, &img, &overlay_offset)) {
SpriteID ground = GetCustomRailSprite(rti, INVALID_TILE, RTSG_GROUND);
if (railtype_info != nullptr && railtype_info->UsesOverlay() && SplitGroundSpriteForOverlay(nullptr, &img, &overlay_offset)) {
SpriteID ground = GetCustomRailSprite(railtype_info, INVALID_TILE, RTSG_GROUND);
DrawSprite(img, PAL_NONE, x, y);
DrawSprite(ground + overlay_offset, PAL_NONE, x, y);
} else {
@@ -3051,25 +3050,25 @@ void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, Ro
}
if (roadtype != INVALID_ROADTYPE) {
const RoadTypeInfo* rti = GetRoadTypeInfo(roadtype);
const RoadTypeInfo *roadtype_info = GetRoadTypeInfo(roadtype);
if (image >= 4) {
/* Drive-through stop */
uint sprite_offset = 5 - image;
/* Road underlay takes precedence over tram */
if (rti->UsesOverlay()) {
SpriteID ground = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_GROUND);
if (roadtype_info->UsesOverlay()) {
SpriteID ground = GetCustomRoadSprite(roadtype_info, INVALID_TILE, ROTSG_GROUND);
DrawSprite(ground + sprite_offset, PAL_NONE, x, y);
SpriteID overlay = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_OVERLAY);
SpriteID overlay = GetCustomRoadSprite(roadtype_info, INVALID_TILE, ROTSG_OVERLAY);
if (overlay) DrawSprite(overlay + sprite_offset, PAL_NONE, x, y);
} else if (RoadTypeIsTram(roadtype)) {
DrawSprite(SPR_TRAMWAY_TRAM + sprite_offset, PAL_NONE, x, y);
}
} else {
/* Drive-in stop */
if (RoadTypeIsRoad(roadtype) && rti->UsesOverlay()) {
SpriteID ground = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_ROADSTOP);
if (RoadTypeIsRoad(roadtype) && roadtype_info->UsesOverlay()) {
SpriteID ground = GetCustomRoadSprite(roadtype_info, INVALID_TILE, ROTSG_ROADSTOP);
DrawSprite(ground + image, PAL_NONE, x, y);
}
}