Codechange: introduce SpriteFile to be used by the sprite loader instead of the global FIO slot functionality

(cherry picked from commit fdc11a9f94)
This commit is contained in:
Rubidium
2021-04-14 17:20:39 +02:00
committed by Jonathan G Rennison
parent 04b38dbfca
commit 6bd12e24d7
16 changed files with 335 additions and 237 deletions

View File

@@ -12,7 +12,7 @@
#include <functional>
#include "window_gui.h"
#include "window_func.h"
#include "fileio_func.h"
#include "random_access_file_type.h"
#include "spritecache.h"
#include "string_func.h"
#include "strings_func.h"
@@ -954,7 +954,7 @@ struct SpriteAlignerWindow : Window {
switch (widget) {
case WID_SA_CAPTION:
SetDParam(0, this->current_sprite);
SetDParamStr(1, FioGetFilename(GetOriginFileSlot(this->current_sprite)));
SetDParamStr(1, GetOriginFile(this->current_sprite)->GetSimplifiedFilename().c_str());
break;
case WID_SA_OFFSETS_ABS: