Codechange: introduce SpriteFile to be used by the sprite loader instead of the global FIO slot functionality
(cherry picked from commit fdc11a9f94
)
This commit is contained in:

committed by
Jonathan G Rennison

parent
04b38dbfca
commit
6bd12e24d7
@@ -31,9 +31,9 @@ void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator =
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bool SpriteExists(SpriteID sprite);
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SpriteType GetSpriteType(SpriteID sprite);
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uint GetOriginFileSlot(SpriteID sprite);
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SpriteFile *GetOriginFile(SpriteID sprite);
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uint32 GetSpriteLocalID(SpriteID sprite);
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uint GetSpriteCountForSlot(uint file_slot, SpriteID begin, SpriteID end);
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uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end);
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uint GetMaxSpriteID();
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@@ -53,10 +53,12 @@ void GfxInitSpriteMem();
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void GfxClearSpriteCache();
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void IncreaseSpriteLRU();
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void ReadGRFSpriteOffsets(byte container_version);
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SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap);
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void ReadGRFSpriteOffsets(SpriteFile &file);
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size_t GetGRFSpriteOffset(uint32 id);
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bool LoadNextSprite(int load_index, uint file_index, uint file_sprite_id, byte container_version);
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bool SkipSpriteData(byte type, uint16 num);
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bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id);
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bool SkipSpriteData(SpriteFile &file, byte type, uint16 num);
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void DupSprite(SpriteID old_spr, SpriteID new_spr);
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uint32 GetSpriteMainColour(SpriteID sprite_id, PaletteID palette_id);
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