Check whether DoCommand test execution changes the random seed

This commit is contained in:
Jonathan G Rennison
2019-05-21 20:48:43 +01:00
parent 97baff6fd8
commit 6bfbd638ac
2 changed files with 25 additions and 1 deletions

View File

@@ -29,6 +29,7 @@
#include "newgrf_text.h"
#include "string_func.h"
#include "scope_info.h"
#include "core/random_func.hpp"
#include <array>
#include "table/strings.h"
@@ -921,6 +922,8 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0;
GameRandomSeedChecker random_state;
/* Test the command. */
_cleared_object_areas.clear();
SetTownRatingTestMode(true);
@@ -929,6 +932,11 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_TESTMODE);
SetTownRatingTestMode(false);
if (!random_state.Check()) {
DEBUG(desync, 0, "Random seed changed in test command: date{%08x; %02x; %02x}; company: %02x; tile: %06x (%u x %u); p1: %08x; p2: %08x; cmd: %08x; \"%s\" %X (%s)",
_date, _date_fract, _tick_skip_counter, (int)_current_company, tile, TileX(tile), TileY(tile), p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, binary_length, GetCommandName(cmd));
}
/* Make sure we're not messing things up here. */
assert(exec_as_spectator ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());

View File

@@ -49,7 +49,7 @@ static inline void SaveRandomSeeds(SavedRandomSeeds *storage)
/**
* Restores previously saved seeds
* @param storage Storage where SaveRandomSeeds() stored th seeds
* @param storage Storage where SaveRandomSeeds() stored the seeds
*/
static inline void RestoreRandomSeeds(const SavedRandomSeeds &storage)
{
@@ -57,6 +57,22 @@ static inline void RestoreRandomSeeds(const SavedRandomSeeds &storage)
_interactive_random = storage.interactive_random;
}
struct GameRandomSeedChecker {
private:
Randomizer random;
public:
GameRandomSeedChecker()
{
this->random = _random;
}
bool Check() const
{
return (this->random.state[0] == _random.state[0] && this->random.state[1] == _random.state[1]);
}
};
void SetRandomSeed(uint32 seed);
#ifdef RANDOM_DEBUG
#ifdef __APPLE__