(svn r19019) -Codechange: use HasExactlyOneBit() and HasAtMostOneBit() instead of CountBits() where possible
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@@ -53,7 +53,7 @@
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DEBUG(ai, 0, "GetCoverageRadius(): coverage radius of airports needs to be requested via AIAirport::GetAirportCoverageRadius(), as it requires AirportType");
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return -1;
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}
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if (CountBits(station_type) != 1) return -1;
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if (!HasExactlyOneBit(station_type)) return -1;
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if (!_settings_game.station.modified_catchment) return CA_UNMODIFIED;
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switch (station_type) {
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@@ -89,7 +89,7 @@
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/* static */ bool AIStation::HasStationType(StationID station_id, StationType station_type)
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{
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if (!IsValidStation(station_id)) return false;
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if (CountBits(station_type) != 1) return false;
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if (!HasExactlyOneBit(station_type)) return false;
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return (::Station::Get(station_id)->facilities & station_type) != 0;
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}
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@@ -35,7 +35,7 @@
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if (::GetRoadTypes(tile) != ROADTYPES_ROAD) return false;
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/* Depots and crossings aren't considered buildable */
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if (::GetRoadTileType(tile) != ROAD_TILE_NORMAL) return false;
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if (CountBits(::GetRoadBits(tile, ROADTYPE_ROAD)) != 1) return false;
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if (!HasExactlyOneBit(::GetRoadBits(tile, ROADTYPE_ROAD))) return false;
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if (::IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN)) return true;
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if (::IsRoadOwner(tile, ROADTYPE_ROAD, _current_company)) return true;
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return false;
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@@ -31,7 +31,7 @@
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/* static */ bool AIWaypoint::HasWaypointType(StationID waypoint_id, WaypointType waypoint_type)
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{
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if (!IsValidWaypoint(waypoint_id)) return false;
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if (CountBits(waypoint_type) != 1) return false;
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if (!HasExactlyOneBit(waypoint_type)) return false;
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return (::Waypoint::Get(waypoint_id)->facilities & waypoint_type) != 0;
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}
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