Scheduled dispatch: Add per dispatch slot flags field
Add flag for slot re-use
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@@ -716,11 +716,28 @@ template <typename T, typename F> T CargoMaskValueFilter(CargoTypes &cargo_mask,
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return value;
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}
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struct DispatchSlot {
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uint32_t offset;
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uint16_t flags;
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bool operator<(const DispatchSlot &other) const
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{
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return this->offset < other.offset;
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}
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/**
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* Flag bit numbers for scheduled_dispatch_flags
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*/
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enum ScheduledDispatchSlotFlags {
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SDSF_REUSE_SLOT = 0, ///< Allow this slot to be used more than once
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};
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};
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struct DispatchSchedule {
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private:
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friend SaveLoadTable GetDispatchScheduleDescription(); ///< Saving and loading of dispatch schedules
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std::vector<uint32_t> scheduled_dispatch; ///< Scheduled dispatch time
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std::vector<DispatchSlot> scheduled_dispatch; ///< Scheduled dispatch slots
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DateTicksScaled scheduled_dispatch_start_tick = -1; ///< Scheduled dispatch start tick
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uint32_t scheduled_dispatch_duration = 0; ///< Scheduled dispatch duration
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int32_t scheduled_dispatch_last_dispatch = INVALID_SCHEDULED_DISPATCH_OFFSET; ///< Last vehicle dispatched offset
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@@ -750,9 +767,10 @@ public:
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* Get the vector of all scheduled dispatch slot
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* @return first scheduled dispatch
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*/
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inline const std::vector<uint32_t> &GetScheduledDispatch() const { return this->scheduled_dispatch; }
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inline const std::vector<DispatchSlot> &GetScheduledDispatch() const { return this->scheduled_dispatch; }
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inline std::vector<DispatchSlot> &GetScheduledDispatchMutable() { return this->scheduled_dispatch; }
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void SetScheduledDispatch(std::vector<uint32_t> dispatch_list);
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void SetScheduledDispatch(std::vector<DispatchSlot> dispatch_list);
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void AddScheduledDispatch(uint32_t offset);
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void RemoveScheduledDispatch(uint32_t offset);
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void AdjustScheduledDispatch(int32_t adjust);
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